I am of course referring to the struggle to claim wreckage from the first battle.
What happened to 2 tiers, Uber?
Will there be a bacon biome?
Here's a fun article: http://www.damninteresting.com/the-thir ... perweapon/ The idea of an orbital death ray isn't anything new, but this option is...
One of the best parts of Supcom was not just the strategic zoom, but the icons that go with it. Because of these icons, a huge amount of information...
In Total Annihilation, land movement relied on a complex set of physics. While there were as many combinations of movement attributes as there were...
What sort of engineers are you looking for in PA? In TotalA, constructors acted as a form of tech barrier. Basic factories built basic...
The Core Contingency added a great deal of water based units and structures. Among them was the concept of sea planes. Sea planes were specialized...
I've been reading quite a bit about fears of death balls. A huge number of ideas have come up, complex systems to moderate units and restricting...
Power word: Kill. Doom. Level drain. There are many ways of saying it, but Instant Death is when a unit dies with no regard to health or defense....
Most of the abilities listed here take energy to function. This is deliberate. The primary reason is to put a generic "tech level" on these devices,...
Anyone who has played TotalA is familiar with its "simulation based" gameplay. Every feature of a unit affected its performance in some way; the...
I'm not sure that it is necessary, and it might not realistically possible. It's one of those strange paradox problems. "Can a set of all sets...
All right guys. You have a few planets under your belt, and have built up some substantial infrastructure. It's time for fun. Here's the game: You...
Water world and navy units were bundled together in the kickstarter, and at first glance it made a lot of sense. Navy = water, right? But thinking...
Rather than hijack some other thread, I figured I'd start a new topic here. What is space combat? What should it do, what shouldn't it do, and how...
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