Excuse me if I'm mistaken, but isn't the point of Titans is that they are supposed to end games? And isn't the Helios supposed to be the scariest...
I want to know why "Titans" are named after Olympian gods. They should only be named after Titans. Right now only two of them are. Rename the Zeus to...
How is this not beneficial to gameplay? There are planets without naval units, and planets where land units are impractical, why not planets with no...
Build a naval factory, set que to Fabber, 5Narwhal repeat. Once the first fabber is up, have it build another factory set to 5Orca Fabber repeat....
In this case I had T2 vehicles. Absolutely useless. If only there was a mobile flack truck or something I could drop on them.
While there are several T2 weapons that make planetary invasions easier, these are rarely avalable in Galactic war campaigns. This means it's very...
Krackens are fun, but I wish the default AI knew what to do on the Pacific Map. It just builds a lot of land units on the one island it started with...
And anti-submarine units like the narwhal and torpedo launcher wouldn't counter that? And at any rate, "Stealth" seems to mean "does not show up on...
Clear Clearly there is a middle ground of not allowing fabricators (of any kind) to reclaim intact hostile structures, or re-allowing construction...
I'm not sure I like Orcas being "Leviathan light" and Narwhalls being "Anti-everything else" I kinda liked the idea of Narwhals being anti-air and...
Can we also get carriers? Maybe instead of naval buildings being floating versions of land buildings, they could all (except for the resource...
What if we allowed tac missiles to target space, but also allowed space units to target air units?
Yeah, that's a bad thing. It encourages air spam and makes the commander a liability rather than an asset.
That's the idea. Before that, you could just build one air factory and set it to autobuild bombers targeting the commander. The commander would not...
T2 air should be missiles not flack cannons, flack cannons make more sense as a T1 unit because it's a lower tech weapon better suited for taking out...
I like the idea of tactical missiles being able to target space, although there needs to be better ways to invade planets from orbit. It's already...
Before the commander got missiles, rushing T1 bombers was a win button against the AI. One air factory will build bombers faster than the comander...
I know this, I'm just saying it's an under represented complaint drowned out by people who simply think bombers/nukes/comrushing/tankblobs are OP.
Bottom line is, when you can control an entire planet, your offensive options are outweighed by your defensive options. The game switches from one...
It seems the best strategy for GW is to put fabbers on every planet as soon as possible and then fight three wars at once. That or just spam sub...
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