Multiple monitor support was promised back in the day, including multiple PiPs. Haven't heard anything on it in a while...
Why is modding a hobby? Because you want mods for free? Why not build an economy and business around modding? The current implementation of...
I wish I could like this three times. There is absolutely no reason whatsoever that mods need to be free. If modders can be compensated for their...
God forbid people be compensated for their time. This is a bunch of butthurt people sad that they'll actually have to compensate others for their...
A lot of people really like soccer. Er, football.
Maybe I should get back into casting...
We have an orbit cam in the game and have had an orbit cam in the game for several months now, as I said earlier in the thread. And as was also said...
The thing is, this is a full 3D environment. There isn't a whole lot out there in that realm. From my little experience, while Homeworld is...
Because then our game would be nothing but a carbon copy of another game. That's how you get game series that won't innovate or die, like the CoD...
I'm not sure I get your point. I can't tell if you're talking about something with the Shallow Space alpha? Or maybe the suggestion from ozonexo3?
Everything is subject to change right now. :-) There's still tons to be done. We actually have an orbit cam in the game, but it's taken a back...
Thank you very much for the feedback. I especially like the "f" to focus on the selected unit(s). I'll pass this along. :-)
We've added Mac and Linux demos, as well as given the demo an update. http://www.indiedb.com/games/shallow-space/downloads I'd love to know what...
PM me your email address and I'll look into it. :-)
The Mac demo is uploading now. We didn't have enough time to test a Linux version, but we're gonna have a Linux version within the next week or two.
It's finally here! https://www.indiegogo.com/projects/shallow-space-insurgency/x/4890565
The controls are definitely gonna go through iterations. We've considered having controls like that, and we may go through combinations. We'll...
You can manually set the verticality of the ship's movement. Our current system is to use the mouse to set the X axis, and then the scroll wheel for...
It's going to have a story driven campaign, a bunch of stand alone scenarios, co-op, and multiplayer. :-)
Yeah, we have a fantastic musician. Well, right now I'm not doing tons of "community management" per say. We don't have much of a community right...
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