Title says it really. The previous state of energy plants was reminiscent of the Total Annihilation solar panels and Total Annihilation balance,...
I have a confession to make: I never understood the controversy over streaming resources being hard to learn. I think the argument that it drives...
I can not stress this enough. Win/Loss tracking means no one wants to blemish their account with losses. It brings back so many nightmares of...
In Total Annihilation, land units had a certain depth tolerace they could traverse in water with phohibited movement. This allowed shallow enough...
In all these internet discussions the Commander has been a consistently controversial subject. We all know of Assassination and Annihilation as game...
An annoying thing about the commander upgrades, submarine dive toggles, unit special abilities, fire states, move states and all that stuff, when...
Everyone here knows what range rings are: They determine how far ranged units can excecute an attack on a target, and as a concept, has coexisted...
There is a certain habit in RTS game design that has come to bother me over the years, which is the mapping of hotkey commands by the first letter of...
We all know the problems that RTS games face when it comes to losing. Losing brings an abrupt end to perfectly good matches, and is frustrating to...
I put together this mockup to illustrate the point I'm about to make: [img] Above: The factory constantly stops production to make time for...
A bottleneck I've been having with creating patrol orders and ferry routes, in all the x-Annihilation line of games to date, is that they are only...
Did anyone other than me think the in-game score tracker that lets every player know how far everyone is progressing was one of the most...
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