Yeap it is as much as choice as building linked metal dumps to your mexes is in SupCom. Not a choice. Unless losing is a valuable choice.
Relax. I haven't got my key either. We will be blowing up stuff, most likely our computers, when the time is right.
The point is Sup Com had hundreds of units. Most of which weren't viable. People stuck to very narrow strategies. The more combinations you put in...
You are fighting a losing game making this argument on gaming fora. I've long tried to explain how technical complexity can actually limit options...
I don't mind the direction SupCom 2 went in general. I like Starcraft. However SupCom 2 was bad in comparison to the field it was competing in. It is...
That level was always so annoying. Oh I've survived. Here comes an unbreakable wave!
Raids aren't necessarily about doing outright damage. Yeah they can all be countered. Can you counter a three pronged raid and keep up production at...
I don't think movement options are key. The difficulty has always been that there haven't been good units to control space. Something like the siege...
I'd like to see some cleverer defences out of aircraft as well. Currently RTS focuses heavily on straight up AD x armour penalty* = HP decrease. With...
The lets call it what it is. The generally accepted definitions of these terms are different to what is being used here. If you tell a pro RTS player...
The only way to get rid of micro is to turn the entire fighting part over to the AI. For instance take the Total War series. The entire real time...
No this is fundamentally incorrect and arises from the corruption of the term micro from people opposed to it. I've posted this here before and will...
Yeah and it was epic. You could aim it like a skill shot to get the most crunch out of your energy.
Tiers largely come from TA. SC has fluid tiers. Besides the basic principles still hold. Transitions are required to make something viable. Calling...
Three tiers will not stop T1 spam. To stop T1 spam you need sufficient defenders advantage and a good transition so that T1 + T2 is stronger than a...
Yeah makes sense. You put the planet seed in. However you obviously then have to be careful that any changes to the world generator are versioned. In...
The problem with veterans is the lack of easy visibility. If a Pee Wee is always a Pee Wee then I know roughly what 10 Pee Wees can and can't do....
I really dislike yanking repair out of strategic consideration. Basically you reduce the game to a 100-0 or nothing mode. What is needed are better...
One thing I haven't seen mentioned is what options will exist for this? I suspect spectator mode is something that is obviously possible in PA with...
Do people actually play SC? It isn't until you get to masters that you can even differentiate on micro. SC is about macro up until the last 1% of...
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