No, it makes perfect sense. It isn't mobile after set up (i.e not self propelled artillery) therefore it must be ... ...toad artillery. :)
My word, is this bug still around? It's not particularly useful; the accuracy is so poor that that most units can't hit anything and even the few...
That's just the way it's currently coded. The AI always has access to all technologies; only the player is restricted.
I rather think it's the opposite: the situation is something the community did to itself. Guess we'll have to agree to disagree.
Not sure I'd agree with that. Pretty much anything Uber says regarding development seems to result in a firestorm the past few months.
I'd think that a better solution is that orbital units like the SXX & orbital radars are required to be transported by an Astraeus and deployed...
Just tried to repro bug 4076 (purely out of curiosity) and it's still present in 71937: Bots and vehicles being carried in an Astraeus in orbit can...
As I pointed out, it's unlikely anyone read the description. And "Annihilation is final" is rather vague as to whether it's metaphorical (i.e. part...
I must point out that nobody expects an RTS to have perma-death nor is the player warned* that GW has perma-death. For FTL and the other roguelikes,...
Seems like a reasonable opinion. The only thing that I would say is not accurate is the "Failings" section, since most of the things you list there...
May I suggest a temporary measure of just having a simple "restart match" button for GW matches? That would probably go a goodly ways toward...
I'm guessing that SXX would like you to open Dependency Walker on both files, select the file menu and then the save item. This should result in two...
The fact that you list these three files makes me suspect you have the Visual C++ 2012 libraries installed, which is not what I think the launcher...
Have you, perhaps, turned off your Windows page file?
0xC000007B is STATUS_INVALID_IMAGE_FORMAT according to Microsoft's documentation: {Bad Image} %hs is either not designed to run on Windows or it...
The normal AI was adjusted because a lot of new players and less adept players (and I include myself in that number) were having difficulty beating...
You can hit Alt-F4 if you're losing to terminate PA. Then you can log back in and retry the battle.
There's a separate"Complete Air Tech" tech that you can find that includes both tiers.
I'd really like to have the feature from SupCom where we were able to move structures that are queued for construction that a fabber hasn't started...
Nope, it's a UI bug. It only happens if you click a notification.
Separate names with a comma.