I think that in the mentioned case PAMM downloaded an Error 404 page and saved it as .zip archive, then failed on attempt to unpack it. I don't have...
Sounds like a first-ever turtling support mod for PA. I'll not try it out directly right now - game still lack built-in mod management system, and...
In fact, shields weren't either. Quoting Neutrino (from Reddit, during Kickstarter campaign): During entire development cycle, anti-turtling faction...
I feel that PA really lack top-tier defenses like Doomsday Machine, Annihilator, Vulcan and Cobra. While shields may be missing by design (regardless...
I'd like to propose Zero-K mechanics - shields are able to transfer some amount of charge per unit of time to other shields in vicinity that have...
It never looked like performance issue - by the time of crash FA have decent performance. Hardware of our rigs is not identical, with both AMD and...
Yep, exactly so. At the time many gaming sites featured only that part, and that's pretty much a common practice for them to rip gameplay or...
I've initially seen trailer in a trimmed form that included only gameplay visualization. For a pretty long period of time I've not even knew that any...
To be honest, I think that PA Kickstarter video is a kinda unfair advertisement, especcially when trimmed to contain gameplay visualization part...
Historic or modern-day games are pretty limited by realism restriction in what can be added to them in order to fit well. Due to this, such games...
Time to implement those features isn't currently known. Adding a unit cannon doesn't seem hard as well, yet proven to require significant effort....
Considering the facts that rusher lobby is almost all that remains from community by now, server-side unit modding API being still unavailable, and...
That's generally not true, in original SupCom, as well as many other RTS games, turtling is pretty viable. In fact, it depends solely on balance -...
I've constantly reading that modders will eventually fix the game and make it playable for turtlers. That's highly doubtful, and I'll explain why....
While I think that full-scale terraforming with tunnels, underground multilayered bases and stuff will add a lot of fun tu the game, it's unlikely...
As was mentioned earlier on the thread, one RTS, Earth 2160, already have a feature like this, but more flexible, allowing to stack different types...
To me, alpha is a conceptual and technological compatibility test, and so far it passes. I'm not generally interested in playing before...
Everything including orbit distortion is fine. We'll have a good time nuke-redirecting planets to collide something big and shiny. BTW, taking ingame...
PC specs are here. Nothing beyond one of the CPU cores got overloaded. Ping wasn't high, not sure on exact value since there's no counter I know of....
UPDATE4: hit 8000, terminating test with 105 minutes of ingame time and 11 hours real time, average slowdown 628%. At the time of termination, game...
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