As I've mentioned before, there have been multiple blow-ups on the forum in the past, of varying degrees of severity. I don’t enjoy such drama, and I...
We are trying to do things with units that have multiple types of weapon and are continually running into crashes. Our two main problems go thusly:...
Currently, ammo entities can have a "lifetime" value, which removes them from the world after a number of seconds. Is there any way to trigger an...
So I've been trying to mess about with the factory built ammo system for the anti-nuke launcher and the nuke launcher. I have searched High and low,...
Ok gents, it's time for a little discussion. There has been a lot of talk recently about balance. The issue is that balance means different things to...
As mentioned in our first newsletter, we are happy to consider suggestions for improving the publication. If you have any ideas, about the format or...
[IMG] Introduction The point of the Vanguards is to give better communication between developers and community members. We are working on a few...
I've been pretty quiet on the forums for a bit, but I have managed to get a few games of PA in now and then. An issue I'm having at the moment is...
Folks, I’m afraid this is going to be a long post. Multiple posts even. I’ve been putting off writing this for a while now for a number of...
Economy UI Mod Economy UI Mod is a (very) small mod, developed from some of the ideas put forwards in this thread. The goal is to add and alter UI...
I think it's generally accepted now that many people who were unfamiliar with a TA/SC style economy had trouble understanding aspects of it. Although...
I think it is generally accepted by now that PA will not be a game about micromanagement. It is a game that aims to make the main focus of the game...
I was perusing through this thread: http://forums.uberent.com/forums/viewtopic.php?f=61&t=35340, and trying to examine the initial issue that could...
There have been been a number of statistics referenced on this forum that the vast majority of RTS player tend to play single player skirmishes and...
Hi folks. A while ago, i was thinking of some idea's for a TA type RTS, when I came up with an idea that may be very applicable to PA. Command...
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