Didn't people say for years PA would have no experimentals?? I mean, I don't mind, but... didn't they?
huh?
The reason is I WANT PA to be better than FA, because I am exactly not happy with FA... But I am annoyed by PA being FAR from at least on par with...
Then report me already. srsly. What you said is pragmatically non-felicitous given what I said before. So, yea...
you don't get what I am saying. Whatever...
I said I DON'T play those other games because their UI sucks. FA is the only RTS that has decent UI. But PA had the potential to improve on that. It...
Exactly. So why bother with PA? Might just as well play a WORKING game, if PA does not offer me a UI to compensate for it's unfinishedness. Stupid...
Nothing really subjective about ingenious UI features.
This. I am sick of suggesting stuff. People have been suggesting things for the last 2,5 years. And the most brilliant ideas that could have made...
Shots fired.
I'd like the UI to not completely suck in general^^ ... apart from the whole game that is...
and I am not playing it... I wont touch the game again until we have an order interface at least on par with supcom...
IF they hover, switch of the damn main thrusts. Always makes we wanna puke in other RTSs... Nothing wrong with hovering fluffwise I'd say. A low...
Cause the game is incredibly boring and not even done.
no idea what my post has to do with that, though^^
Only a couple of hours. max 10. It's just too boring... don't even know why I keep checking the forums. I actually have given up on PA...
Hm, maybe you are right. But there would a be a simple solution that we should have anyway - quadrants. A quadrant overlay that can be toggled on and...
actually this is kind of important talky...
nonsense. SupCom maps don't get confusing either. Also, small maps in SupCom tend to not have high degrees of symmetry. So why would you make small...
of course need to make sure you get smooth transitions between the projections... you have to do that with flat maps too... That's more a question of...
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