same? has the stream been saved somewhere. could not find on ubers' youtube channel.
i've had exact same issue - wish i took a screenshot of the replay. nuke hit right next to anti-nuke which had 3 missiles sitting ready to launch....
The idea is interesting, but the game is already too complex.
Obviously T2 air needs some work / balance if it stays in the game, but why have T2 air at all ? Fighters and bombers effectively serve the same...
FA in a new engine, perhaps server / client model = perfect.
awesome
i'm keen :cool:
cloak / stealth units, flak unit, hovercraft / amphibious tank, building that detects nuclear signatures , no micro units (switching abilities),...
similar problems here, i dont think its the graphics card. i'm using AMD latest drivers and had no problems with the Alpha. games are taking 10 mins...
thanks. i'll give it a go... for me the alpha was very fast, something appears to have changed during beta and i had assumed it was initial load on...
hmm, i'm getting a lot of "starting game" screens that last for 5mins... server load?
nice build... the unit flocking is a massive improvement. love it. :)
+1 to OP idea, its the cleanest so far. As suggested perhaps grouping large numbers will make it cleaner. ... one thing though. how will orbital...
i'm running win7, 64bit and avast. no problems ever with it... also agree it sounds like PA crashing independent of AV.
why do you have to select the fabber first? wouldn't it be cool if you could select and place the building at any time without selecting a fabber...
looks like you got your wish. i think i preferred the initial version
def a fan on projectile type... the beam tends to get messy on screen. there is a few exceptions on the star wars projectile vs star trek beam...
possible with chronocam. wonder if this would still be open for exploitation though? finding holes in defences and secret bases etc.
not the location chooser, its in the game lobby before launch.
anyone else having issues with people joining game lobby but not clicking ready? :cry:
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