Actually, as I understand it turn-based vs real-time isn't really the distinction you are looking for. The impression I got so far is, that the meta...
which could as well be a ground/orbital based cannon, without the need for being actually in space (orbit not counting) let's call it "space...
that would be actually the most logical solution, based on size relation between units and structures and the economic requirements. I would fit...
Somewhere an internal bandwidth limit was mentioned, 2 or 4 MBit downstream I think. Playing each other over the same inet connection to an outside...
to answer the thread title: because you called it turtle. ;) In RTS gaming that title itself has a negative connotation as a "bad strategy". If you...
that's a bit of the problem in these "space battles" discussion, people tend to be unspecific how they define that term. For me there are 3 levels of...
I think this was a case of both, an idea which came up early on (and the need to test it as a relatively uncommon mode) and also the fastest way to...
wouldn't be the simplest low resolution fix be a mouse click and drag to resize the window? ;)
also the area of scouting is one that could profit a bit from unit intelligence. e.g., an air scout detecting a base with (fixed) AA installations...
Actually, the GPU topic (as a list) is easier because of these issues. For the GPU problematic the "size" of the game people are testing on isn't...
haven't overclocked in years, given that the of the shelf speed of reasonable priced cpus is more than enough for the corresponding GPUs I'm willing...
I'm no expert concerning multi gpu stuff, either sli or crossfire. If I understand the comments correctly the game itself has to actively support...
while multiple cores in general allow multithreaded single apps/games, the best positive effect up to now is, that you can still run your half dozen...
not if you are already out of the game, because you lost connection or quit. ;) Otherwise I agree with you no penalties, perhaps a recognizable...
but it's boring for the player if he is already disconnected. Where is the fun of your commander exploding when you can't see it. :) alternatively,...
you could always add an inactivity timer to the commander: after 5min of inactivity he self-destructs out pure boredom but make sure to keep the...
complex ideologies, backstories and even alignments are good and fine, but my main problem in a game without a mission driven single player all this...
my point exactly, there was not necessarily a need for all this self-aware stuff, an overcomplex system with too many decision routines and some...
I know that this is the official design line for the story, doesn't mean I can't have a differing opinion on the topic. Also, this kind of story...
I often enough think the need to humanize (assign personalities, philosophies etc) machines is a bit overkill. Oh sure, it's simplifies storytelling...
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