As for myself, I'll use Steam, though I'd like there to be alternative means to download the game in case something happens to Steam. Which there...
It could be used to launch an IPBM instead....
This forum needs an "I like this post" feature.
A Total Annihilation thing.
As long as it's a toggleable overlay, I don't see any problems with this idea. In fact, I think it would be a very good way for quickly seeing where...
Quoted for truth. As long as the unrealistic bits don't jump out at the player, things will be fine. And awesome.
All of these, for these reasons, plus a few more: Disintegrator gun - It is TA and SupCom tradition that the Commander be the most dangerous single...
None, effectively. The only question is which one is the rate limiting factor.
I'd like some value for that increase, and being able to get the gamebox without having to go all the way to the $100 level is the main thing I'd...
New players being able to join the game, yes, but not necessarily ones who had previously been eliminated from the game.
Re: New players joining old games I'll support this idea. It seems like a good way to give longevity to those all-night battles without anybody...
As the Planetary Annihilation Kickstarter moves into its final week, I'm looking for a reason to raise my pledge from its current level, but...
Now that the Kickstarter has hit 1.2M, will we see what the fourth stretch goal is, like how the third was revealed at 1M?
As far as I can tell, locking build time and metal costs together would have the following effects: 1. The metal use per second per point of build...
This seems to be a good solution to the problem of conveying the information of what a unit costs to the player. As long as the metal/s and energy/s...
Re: Community Campaign -- An Alternative Single Player Appro I'm going to cast my vote with the people who want the ability to make custom...
Being able to watch a unit as it's constructed was also one of TA's many small but cool features. They would go from frame to green silhouette to...
Re: Feature: Effects: Let units walk in puddles and near bea Numerous. Essentially any map that has both water and land also had shallows regions...
Re: Feature: Effects: Let units walk in puddles and near bea That was one of TA's nice touches, where you could have land units walking through the...
Yes, let there be a user-settable unit limit, not a static cap of any sort. Also, there should also be an option for uncapped games.
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