So you're saying your so-called intelligent behaviour to reduce micro creates micro? I'm sure I shouldn't have to point out the problem with this...
So you're saying babysitting formations against single units should provide a significant advantage. This is the exact opposite of your point. If...
Your so-called solution actually makes the effects of individual unit micro worse, not better. If turrets pre-aim against enemies about to enter...
Say units one-shot each other and it takes half a second for a unit to turn its turret to acquire a target. If you successfully engage a group of...
Hey, it's another thread of someone asking for an expensive Kickstarter reward for free. $1000 was the going rate for custom commanders, IIRC.
The Aurora and the Blaze are pretty similar, but the Aurora and the Riptide, however, are not. The Riptide and the Blaze are similar to each other,...
Before we even get into whether this is a good idea or not, Uber clearly do not have the development resources to do this. Unless you have a few...
The real thing engineers should be doing is reclaiming enemy units within their build radius if they come under fire and aren't currently...
Still disappointed that GPG never implemented the double-decker transports they used in their opening cutscene.
You're pointing at an exception and calling it a rule. The Aurora and the Obsidian aren't just scaled versions of each other, the Mantis and the...
Patrol has been broken since TA. It shouldn't assist under construction buildings and units because all that leaves is your repair patrol gets hung...
While the fact that your definition of variety is insane has already been addressed, it's worth pointing out that just because the Mantis, the Aurora...
If it comes down to it, I'd still rather have single-use pre-loaded multi-unit transports (which pretty much eliminates all of the coding...
A single 25 minute game is better than a 2-3 hour game that ends after 25 minutes because someone had to leave, DCed, crashed or surrenders.
No.
And? The game was good and had sufficient variety on 20x20 and smaller maps. The big maps were just there so they could claim to have huge maps on...
No true Scotsman fallacy. You said SupCom was pretty much only turtling. I provide dozens of examples of games with aggressive players winning...
http://www.youtube.com/channel/UCzY7MBSgNLZOMxMIFwtf2bw Watch and be educated.
You can be sure that even if this unit is in the game, it won't be called the Basilisk unless you pay Uber $5000 for the privilege.
Turtles will turtle regardless of the RTS they're playing. Good players will crush them with aggressive strategies, even if that RTS is SupCom....
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