Before launching into a large number of ideas and suggestions, I think it is important to restate how strong the PA engine is, and that at this point...
I have been experimenting with modding to produce a more interesting surface war in terms of unit interactions. Obviously this is not the only...
Is there a way to modify the altitude of aircraft, or to move between the air and orbital layers, or change navigation type during a game? The...
Another thread requested the ability to assign factories to control groups, and thus automatically assign the units produced from those factories to...
Part of the difficulty of the continuous economy, especially for new players, is the even distribution of resources between build power. Players who...
Having played a substantial amount of galactic war, I think it has potential but at the moment it lacks substance to keep me coming back to it. The...
The earlier thread about rally points as a minimalist Orders as First Class Entities seems like it was well-received, so I thought I would propose...
PA's current gameplay design of factories is quite good. Factories are inexpensive and numerous, they have relatively high build power, and they are...
Currently, aircraft in PA will fly to the target location and stop, but in combat they will fly past their targets, or dogfight like planes should....
The most exciting part of the new patch for me is the increased degree of difference between bots and vehicles. However I am not convinced PA's...
In my opinion, nukes are one system in PA that must change from how it has formerly been implemented in TA and SupCom. In previous games the nuke...
Neutrino has made a recent comment about how fighters should be the preferred type of anti-air. I think he is right, but the design of fighters and...
The biggest flaw with the current PA gameplay in my opinion is the cancelling effect of colliding blobs of units. Groups of units like Doxes or Ants...
The following is a proposed system for the orbital layer that does away with the concept of an interplanetary "orbital fighter” and replaces it with...
I am about to make a rather unusual argument. However, after quite a bit of thought about TA and SupCom and how the intel game played out under both...
As the mod community in TA cranked out thousands of different units, and as megamods grew in size, the community began to adopt certain conventions...
Currently the bomber in PA is the test case for a new type of "ammunition" system which uses recharging energy instead of an ammo count. This is a...
I do not like the SupCom inspired, generic "Power Generator" or "Energy Generator." I think it is weaker from a lore standpoint, but more importantly...
The current state of the navy in PA, in my opinion, shows not only a lack of polish, but a lack of direction. I think I can say with some confidence...
The general impression I have of weapons in PA is that they are highly lethal, which is good. However I am also noticing that they are, in general,...
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