Dox fired by the Dox cannon are not grouped with regular Dox produced by a factory.
Well, title says it all.
What would happen if... The techs your enemy owns, would actually be "downsides" of the techs you own yourself? The first time you get a specific...
A moding kit with all the UNCOMPRESSED audio and image files, including the Fmod project and the original .fbx files as a reference for models, would...
It sure makes sense that the additive fabber processes such as construction and repair cost energy in addition to their metal cost, but what about...
Guess title says it all. Point is: When constructing while under fire, it's rather difficult to tell the actual progress since the HP bar is out of...
FS#1272 FS#4039 FS#3865 FS#3016 FS#2686 FS#2729 FS#4056 There are ~20 more tickets for this bug, meaning this is about the hottest issue in the...
I'm not sure how many of you remember how it worked in RTS games of the old days (hint: TA wasn't the only RTS with such mechanics), but for the...
Well, as we all know, area patrol is a troublesome feature. While it surely helpful, it also gets very troublesome for the server as soon as more...
The unit canon was postponed several times now, due to some "technical limitations". But I was unable to find any clue what the actual issue could...
Nordic Games still claims that the game is going to be released at Sep 05 2014. And there is apparently still so much to do in PA, just too meet the...
[ATTACH] Units were ordered to move from left to right (quite a long distance actually). They didn't manage to steer clear of the obstacle. Instead...
Server lag caused with mere 30 units. Fabbers had an area reclaim command which they couldn't reach. This resulted in as much as 5-7ms Task Plan...
We all love polls, don't we? Multiple responses can be selected.
EDIT: Discussion moved to public: Auto-squads for area patrol Well, as we all know, area patrol is a troublesome feature. While it surely helpful,...
This issue is very much prominent with all types of projectiles which have smoke trails (especially nukes!), but also with the smoke particles for...
A common issue: You drop a bunch of SXX into orbit and they instantly snipe the commander. Or that nasty orbital fabber spam which instantly start...
How to test it: Make multi planet system. Start system with massive amounts of metal and several small moons without any metal at all. Have the AI...
Since the game isn't exactly verbose about errors, I decided to to create a generic JSON Schema (See: http://json-schema.org/) which allows to...
Title says it all. I'm looking for a way to make friendly units block projectiles, independent of friendly fire enabled or not. I'm sure I had seen...
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