I'm in the process of making a database that calculates the unit balance depending on different metrics. You can see the progress here:...
What if you start the game with a nuke on your commander? Would you use it early in the game to destroy the enemies infrastructure or would you save...
The fabrication bot got more health and cost less than the fabrication vehicle. What should be the redeeming factor for the vehicle fabber?
I just had a game against NoBrain. We both sent our commanders to the same planet with Orbital transports. I took the opportunity to give his...
I've took down all the economic buildings, fabbers and factories in this spread...
Battleships are usually large vessels that can take sustained fire and takes massive effort to destroy. In SupCom you generally had to defeat the...
As I have played alot of SpringRTS engine games like Zero-K which has the most advanced projectile physics gameplay in a largescale RTS I have seen....
I think that terrain elevation and unit path traversibility is important to visualise in a game that has procedurally generated terrain. Textures...
I skimmed through the feature list of Xedis' thread and I didn't find much about projectile physics. So I'd thought I'd bring it up. In TA you had...
The asteroid in the trailer looks like it could be fitted with all kinds of weaponry, engines, factories or energy production. This opens alot of...
Will PA be compatible with Nvidia 3D vision? I think the ability to understand topography, ballistic trajectories, Line of Fire and Line of Sight is...
Rather than controlling induvidual units you could manipulate objects and/or areas that invoke different unit behaviour. I have played Globulation 2...
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