I haven't tried this in-game, so I'm not sure of the answer, but if a factory is paused, will all fabbers assisting that factory continue building...
Sounds to me like a great way to make the game more accessible to everyone :)
So, just an idea I had after playing with the Auto Factory Mod after realizing a few shortcomings it had, despite being a pretty great mod. The idea...
Hmmm, then what about some kind of pausing on a per factory basis? Seems like it might be a little easier to implement. Hear me out... Let's say you...
Would it ever be possible for this mod to set a build queue for each factory rather than just a single unit, or is that outside the bounds of what's...
I think that one guy was right when he said that this forum is rapidly filling up with horrifically terrible ideas. God awful, embarrassingly bad...
Oh what I wouldn't give to be able to justify the $1,000 donation level. I'm an ice hockey goaltender, and I would love to see a little robot running...
Keep in mind that the art style isn't going for photorealism. It will be more of a cartoon chicken.
http://www.reddit.com/r/planetaryannihilation/comments/znck5/does_the_15_international_shipping_cover_the_new/c666j1u
I have an opinion similar to thorneel's: start the game paused for an adjustable amount of time (let's say 60 seconds) during which you can queue up...
The idea is a simple structure that, once activated, will show you what intel a specific foe has gathered on you. I'll use SupCom:FA as an example....
Sounds more like that means he'll be crunching until the release. Since Kickstarter is listing the delivery date as July 2013, maybe he's been...
God damnit I knew you sons of bitches would find a way to squeeze more than $100 out of me. Well played.
TA scales just fine to modern resolutions. I still play every now and then on my 27" iMac, and it works just fine at 2560x1440.
I've been following the stats here and if things keep up, looks like we'll be good for metal planets easily.
Yes, exactly, "hidden modifiers". I really, really hope that PA minimizes economy micromanagement as much as possible. Forcing players to think about...
I've seen a few posts that argued for diminishing returns, which I think is absurd.
I disagree with artificially cutting the build efficiency of engineering towers just for the sake of encouraging people to build multiple factories....
I was specifically referring to this and this from SupCom:FA, but yes that would be the example from TA.
I almost always played Cybran, so I was a fan.
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