Define "blatantly cheat". To me, only disallowing "blatant cheating" means that you allow mods that merely do these things: Give any orders to any...
Why not keep your commander next to a teleporter at all times during the lategame? Then teleport it if any sort of snipe is occurring.
My stance is not "disable mods and force Uber to do it". My stance is that the default UI of PA should be on par with the quality and power of...
Impressive thread (although it has become a bit circular). I agree with bits and pieces from many people so it is an interesting discussion. @elodea...
Wow, back when they revealed the economy system I (and others) pointed out that their change from TA (don't prorate energy) just punished players for...
Was that meant to summon me? I like this mod and it is a decent step towards a much better UI. I did not realize the API was to be improved and I...
oops
Perhaps I was casting the net a bit wide when I made that comment about how things look like what they do. I think it is useful to define WYSIWYG as...
I agree with both sides of the argument. To me both PA and SupCom have hard to manage economy systems. The variable ratio between energy cost, metal...
It is also present in Age of Empire 2 and the Spring Engine supports it. Many players controlling one set of units is a fairly basic idea.
Floating around corners sounds bad in theory but when it comes to playing a game I much prefer that my units reach their destination. For me a bit of...
@DarlekDan read my last post and say there are no reasons given for a minimap. I think @thepilot has given up on this thread because the arguments...
Here are two screenshots for those that say antipodal PiP gives you a full overview of a planet. These screenshots are of the same planet taken from...
Offtopic but I hope I can clear this up completely with this post. This is the very extreme statement that I was talking about: You said that every...
This is so blatantly untrue that I have to challenge your claim. You are say that units in Spring walk directly at their goal with no idea of the...
The same could be said of PiP. In PiP window 1 you notice enemy movement. Is it moving towards or away from your units which are currently in PiP...
Except when people are turned away from the game because the default settings are not fun.
Perhaps a short way to put the argument is that the antipodal PiP system has two problems: Sticking two partial views together results in a...
Nice post but I just left maths mode and now I am unreasonably bugged by this: It's a linear problem. The conversion constant is 2 and that is part...
I think there is a subtle point in this review that many people have missed. Many in this thread call the reviewer an idiot or 'just someone with an...
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