Gamma is much improved!! Haven't had a chance to test naval, but the tank/bot building balance seems much better. The catapult unit is too smart on...
I've thought of something that would make the teleporters easier and more fluid to use. After you have selected the units you want to transport...
I've been playing TA since before any mods, so a long time. Of course, I backed PA and I think it has great potential but I think some key things are...
Awesome update.
Well said all of you. Well, except the people who said a turtle can never win. Garat's statement to me was that the PA devs want to balance between...
Garat and I have had a small conversation about the need for metal points. He made a great point, that metal points are needed to balance the game...
An interesting point, balance. Isn't it already balanced? Both sides have equal access to both supplies and units? I don't see how unequal metal...
Actually I hope this never comes, or is a switch in game setup!!!! It's great the way it is!
Many games let you selectively turn off window locking. How? By hitting Escape. When you hit Escape to bring up the menu, turn off window locking....
Well done!! And don't listen to all the people wanting unit tweaks. Just fix the bugs and add more functionality, worry about tweaking way later....
I see two topics on who has alpha, but why not the other? I do not have alpha and am an alpha backer. When I get alpha I will edit my post to say...
Good point, we use 'metal' maps for office gameplay. I use the old TA metal mod to make all maps metal for playing against people only not AIs. All...
Ok, it's been a long time since I have posted here. What wonderful progress you've made. Glad I backed!! The last two videos have been great (so was...
@OrangeKnight, you're right, I agree with you (to a point). The Stock, Alpha and Progenitor comanders should be exactly the same in game play with...
More proof that a one race system would work. We want to compete with even/identical odds. And we want our commanders to be identical except for...
Re: Smart Combat, Smart Engineers? (on unit behaviour priori One "smart" behabior I want to see. If a unit is idle, no move orders, no...
Game modes are a 'must'. King Of The Hill (a Zone Control varient): Game 1: There is only one "hill", only when your commander is on it do you...
Actually, there is the idea of a whole new game here. Imagine you have an interface that talks to the subcommanders only. You can spawn...
Yes TA had unit caps. And we used them to make subgames, or new game modes. Strip down all the base units so you can only have five of each. Leave...
Disable by unit or cap that unit to a certain count. We like to play games where you can only have 10 subcommanders.
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