I do not miss trying to play fps games on a 56k modem
just had a 10 man FFA with dynamic alliances and the alliances just didn't work at all.
I've just had a tinker with hitbox and it does seem a lot sleeker than twitch, you can customise the stream delay very easily and I was amazed that...
Is the version of this on pamm the final one with stats sorted out?
a slow moving / rotating commander is fast enough to micro away from grenadiers so yeah something is a bit wrong here
@elodea I think this is what happened, the fabbers were getting stuck on unbuildable metal extractors.
After matches Chronocam is buggy, it freezes at the final eco rather than showing the current eco of the bit you are up to. not sure if this applies...
You took your time to fix that bug that was all of 30 mins old
Playing around with so many variables is fine - but please don't put this live on your Friday PM, either Thursday or leave it until the weekend is...
that was the first thing i tried...
Replays are not working properly, all units/structures are invisible
you can mod building spacing clientside
The air scouts certainly have some vision now
The OP was about bad lag on ranked matches where we don't have the ability to choose the server we play on. The lag wasn't the normal delay you get...
just watched it on twitch - nice snipe :D
Its a clopsey, you might be suprised at how many people show up 10 mins before it starts :P
Is there a way from in-game to work out the IP address of the server?
with that dox and the previous air nerfs, t2 suddenly looks much more of an option in 1v1
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