Updated the change log. Thanks for the reminder!
I think these translations introduced a typo. Looking at the changes, it seems like in-general, the intent was to change the "display_name"...
I've got the fix pushed, it will soon be updated :)
Exactly, I should add a note I guess :P.
I updated it to version 110069 of the game. I believe we haven't had balance changes since then.
It only took two years.
Hey, do you have the source available for the web app?
Sure... is it because the base game unit specs don't have those?
@Quitch, I can reproduce the bug by changing from the cyan version to the white version, but if I then restart PA I correctly get the white version....
Neither of the mods have changed, so something else must be going on. I will see if I can reproduce.
I changed the brightness, 1/10.
I like it that way? What do you mean by '10x too bright'?
Nope xD, I don't know how to get it D:
Was it all black?
Published to pamm. The shader still seems to work. The fab spray effect didn't seem to work though, so I updated that to be rainbowy.
It's been updated. :)
It actually sounds a bit like you had built way more energy storage than energy production the whole game while slowly accumulating energy. Then when...
The problem is just that you need to give a list to fx_offsets, and what you have done is define the same fx_offsets list, twice (with only a single...
You just need to create that directory if it doesn't exist. :)
As for replacing the nuke effect, you need to shadow the file:...
Separate names with a comma.