I'm reading your unit guide and I really like what I see, especially the removing of orbital combat entirely.
You may want to add a link to it in...
Booms Damage: 250 -> 700
Commander: AA Weapon: RoF: 2 -> 1, no AoE.
Bot/Vehicle/Naval Fabricators Build Range: 20 -> 30
They do 1-shot infernos, nice catch. They also 1-shot mexes.
Are there any situations where the Bluehawk is better than the Sheller?
The Sheller has 2 less speed, a bit less HP, and poor turning.
For that it...
Right now radar sats only give normal land/sea/air radar. Interplanetary radar is provided only by the cheap ground-based Deepspace and Orbital Radar.
Try blinking more. Focusing your eyes on something far away every so often is the typical thing recommended for ergonomics.
Can you post a screenshot of what it looks like when you have 100 or so of them all next to each other?
When I was playing stable a couple hours ago the nuke ammo still displayed the old cost. Not sure if it's just a display error though.
You have been able to nuke orbital for months. It's intended.
The animation for the nuke goes directly beneath the thing you're nuking, which...
No, the Catalyst should be ridiculously OP. If someone manages to build all 5 without losing one, they deserve to win.
It's called a "game ender"...
That's a bola.
I don't understand why people are talking about actual nukes when for 17 years of these games, they've always collided with their targets (for...
This is a crime against humanity.
Presumably it would collide with the unit you targeted. This isn't, well, I guess it IS technically rocket science.
No, you can nuke orbital units. The animation doesn't display right but they do deal damage all the way up there. Or are you saying Jigs are higher...
Are you sure you can't nuke gas giants? Can someone try nuking an enemy orbital unit?
I saw updated biomes!
Like...a tube of shields that is containment for some sort of death ray laser?
A scrambler could be a nice balance, that is, it would fill an area with a solid block of radar/tons of useless blips.
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