Thanks for the update
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Wenn Sie bereits über die Verkaufsversion des Spiels verfügen und einen Steam-Key dafür möchten, fordern Sie einen Steam-Key...
If the Holkins knows which blip is the commander without the player having scouted/seen it first, then I would agree with you.
You have to recon the commander yes? Just can't be a blip on the radar" Or can it?
Private local servers are not displayed in the public games browser.
You do need to install the Connect Button mod for online (logged in) WAN Games...
That does seem to be the common element between players using Linux with this type of issue.
Yes, open a ticket - https://support.planetaryannihilation.com/
@cjinxed Try this link https://support.planetaryannihilation.com/kb/faq.php?id=60
Please open a new ticket for each of your issues at https://support.planetaryannihilation.com/
Please open a new ticket at https://support.planetaryannihilation.com/
This may be related to the recent migration from Ubernet to PAnet. I was able to reproduce the issue.
@rkrk @parallaxbeta Please open a new ticket and include your client log files at
Please open a new ticket at
and attach your log file
Your file indicates you loaded the modern-pte build. Try loading the modern stable build.
Thanks - I'll pass it on.
@proeleert Some sort of odd graphic artifacts occurring - reported by another player but I was able to reproduce
@Frosty3k Check out https://wiki.palobby.com/wiki/Planetary_Annihilation_Server_Sim_Performance_/_Time_Dilation_/_RAM_Usage
Curious - on my test file, they spawn 180 degrees apart on the orbit and travel counter-clockwise.
How about if you give it a couple of weeks to see how they actually play out first?
re: "vague or non-existent expansion routes"
1. I seem to recall...
Thanks for the info!
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