Hi, I got the game few days ago and the game has been awesome. But in my last game I played, a 1 vs 1 I encountered something I don't like. The game I played had two planets and they started on a collision course going at opposite direction and after a 45 minutes of epic battle the planets crashed and both of us died. Felt really anticlimactic for we had a great game, so is supposed to be like this? I would have been okay with this if the game would have had a third planet. Then both players would had to fight to get control of that planet to survive. But in a 2 planet game I think it ruins it. So it this a bug, unlucky randomization or is it supposed to work like this? Maybe you guys like this? Give me your toughts if you do. Thanks for a great game! GL & HF
I actually deliberately designed a system this way (called 'countdown'), which gives you a finite amount of time in which to win. Uber deliberately made it so that *if* planets collide then they destroy each other (as back in Alpha / Beta they would just pass through each other which is blatantly wrong). The auto generated planets can do this sometimes (Uber should probably tweak it to avoid it) however you can tell if it's going to happen at the beginning by looking at the 'system view'. I personally quite like it as an option.
I is a randomized event that does not always occur if you decide to make a random system by pressing "New System".
Since when are planet collisions in any way, shape or form in any point in time and space anticlimactic?
The guy who made the system set it up like that, some players like the countdown. He should have told you when you joined but not everyone's courteous I suppose.
I played a match last weekend with a friend and we got a random system that had a collision orbit, we were about to fire the annihilaser when the two planets collided and we were both quite shocked haha. I love the idea, I just wish the game had a countdown or something so that the collision has some sort of warning attached to it.
Don't play on systems designed to end prematurely via conflicting orbits...... I agree it shouldn't happen on the random new system function. Actually that thing needs an overhaul, really needs toggles and drop down boxes so you can sculpt the system it generates. This could be one of the options, as could multi-planet starts, halleyable main planet's etc etc etc etc etc etc
That planet collide if thier paths cross is a thing. This can even happen if you try to haley one rock into the other and it hit's a third planet on the way (that is why you can cancel the haley and get a preview on system view). Plus systems can be set up in a way they will collide, but then it should be somehow visible/told. A object might be not-haleyable if it orbits to close to a gas giant, because everything trying to go into orbit around the target is hitting the giant before it hits the target.
Well you got a point, but it still anticlimatic when players are firing nukes a building cataclyst then both players die from an external factor.
It's a nice option if made deliberately. But in random systems Uber should tweak this so it won't happen because it is very inconvenient.
I put a system like this into the 1vs1 pool of PA Stats matchmaking and personally after playing it I really like it to play a game where you know "this has to end in 10 minutes" Sure it's best if both players know it.