PA single player still uses Servers?

Discussion in 'Planetary Annihilation General Discussion' started by qazplm601, June 2, 2014.

  1. classic1977

    classic1977 Member

    Messages:
    37
    Likes Received:
    14
    Cool, and myself and tons of steam users disagree. For an example of a competent release, see dota2, or StarCraft.
  2. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    Cool. For an example of a large-scale RTS created within two years see-OH WAIT.
  3. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Wouldn't that indicate that a large-scale RTS (and engine) shouldn't be built within two years?
  4. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    No?
  5. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    How does it indicate that they should?

    A lack of important features is a huge indicator that such a massive undertaking should have taken more time or a larger team or funding or a different approach or something.
    Aranfan and bradaz85 like this.
  6. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    I'm saying what we already have is pretty impressive.
    bradaz85 likes this.
  7. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Never said otherwise. And I agree that it is impressive and awesome time and time again.

    But just because they've done a good job so far doesn't mean these issues and concerns are dismissible.

    A lot of people on the web are not buying PA because of Uber's track record with SMNC/MNC and predict PA will be dropped shortly and without the addition of many of the promised features. I'm inclined to believe this won't happen, but it is still a very valid concern that only seems to be reinforced by the rushed release.
    Aranfan and bradaz85 like this.
  8. japporo

    japporo Active Member

    Messages:
    224
    Likes Received:
    118
    "Half a loaf is better than none."

    By my reckoning, PA has:
    • Made it to 1.0
    • Hit quite close to the mark in terms of features and gameplay
    • Is on track to deliver the remaining promised features in a service release
    That doesn't happen as often as one might think it does, even for vastly better funded projects, but people seldom hear about those failures because it happens behind closed doors. We only have insight into PA because of the nature of Kickstarter and because Uber has chosen to allow us to peek behind the curtain.

    PA is a success story, no two ways about it.
  9. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Oh? Well most reviews seem to be positive, and the fact PA was (still is?) A best seller seems to show that most players are fine, and can enjoy the game.
  10. classic1977

    classic1977 Member

    Messages:
    37
    Likes Received:
    14
    Every game is a best seller for a few days after its release dude.
    bradaz85 likes this.
  11. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    PA has been best seller multiple times over the course of its development, it's doing exceptionally well.

    It's a real success story for Kickstarter.
  12. classic1977

    classic1977 Member

    Messages:
    37
    Likes Received:
    14
    Lol, hilarious. Prove my point for me. Brian found the irony in your post.
  13. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    Actually he took it incorrectly. You were comparing PA to a small scale RTS release, and a game of an entirely separate genres release.

    His point is that there is no grand scale RTS released within these past two years funded by kickstarter. So your point is moot.
    kayonsmit101 and Geers like this.
  14. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    I saw DOTA2, years before PA, when it was DOTA, and before that when it was a Warcraft mod?

    Starcraft 2? Starcraft 1 was from the 90s? And Blizzard fed off World of Warcraft and Diablo 2?

    See the difference? How many years of development did those games get? We are literally talking, 5 year games. Neither of those are less than 5 year games. PA started development well just before kickstarter with FEW and CONCEPTUAL models, enough to make a video, not even an engine or a game.
  15. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Isn't this essentially arguing that Uber should have had more money and a larger team? That's nice and all, and I'm sure they would have loved that, but you know, reality ;)

    Dota 2 and Starcraft had money to burn, and both were built on existing engines. With PA, it was build it with what they had, or don't build it at all. The fact that there has been no RTS is the same genre since Sup Com shows that leaving it to the publishers to fund a game like this just doesn't work. I have no issues waiting for features to come online, as long as they come, if the alternative is not having the game at all.
  16. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    People really don't consider the amazing things the game has achieved and instead stick to nit picking on the small features missing.
  17. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    It's not nit-picking, they aren't small features. But to compare Uber to Blizzard is disingenuous, and I'll take PA existing in it's current form, with those features to come, than not having PA at all, as those are the only choices.
    MrTBSC, cdrkf and Geers like this.
  18. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    I don't know.. Compared to the entirety of the game, they are small. Not to mention it has more so to do with perspective and opinion.

    I agree, comparing a company bankrupt only two years ago to a massive super power in terms of game development is ridiculous, it's not to say you shouldn't have high hops for a small company, but that it's unfair to compare them, or belittle them.
  19. qazplm601

    qazplm601 New Member

    Messages:
    8
    Likes Received:
    16
    interesting how much this is like the other forum i frequent. (nice people, well thought out discussions, Xenforo) (im actually a high-tier user there, and know how annoying it can be for ETA's/stupid posts/other stuff, so i try to avoid it :p)
    this seems like a nice forum, jujing from this thread, and i will be happy to join in once i get offline mode.(internet=28kbps) for now, its civ 5 for my strategy game.(maybe europa universalis 4 once i buy it)

    again, thanks for all the informative replys! i don't really have a extensive nfo network, so many things go by me unnoticed. its nice to know uber is still working on offline! :) have a nice day, guys.
    kayonsmit101 and cwarner7264 like this.
  20. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    The only thing I must say agreeing with you, is that if this game wasn't backed, and was closed development until release trailers, then there would have been no hype about unit cannons and junk. Half of the negativity stems from "unit cannon, server, save games".

    Save games was unavoidable, that one is noticable, I never notice it but I know even a negative caveman would notice it without being hinted, and that means more intellegent forms of life would notice it as well.

    The question is, knowing Starcraft 2 is online only, there would not be that big a derp over it especially for a short term model, and there definitely would be no unit cannon nagging, except by those that remember it from Supcom, which would have then been the equivalent to a Shields thread.

Share This Page