System designer issues/requests

Discussion in 'Planetary Annihilation General Discussion' started by wandomvandom, September 7, 2014.

  1. wandomvandom

    wandomvandom New Member

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    I made a system that me and a few others play on with a bunch of planets that sometimes collide. Currently I have collisions at around the 30 second, 2 minute, 7 minute, 20 minute, and an epic one around the 1 hour mark. It's a really fun map but there are a few balance problems.

    What I want to do is tweak my system just a little bit. Change the number of halleys needed for a moon, change the metal spawn on another. That's about it, everything else is exactly how I want it.


    Here are a few things in the system designer that get in my way:
    1. Every time I load a system, every planet is changed to a spawn planet. This means I need to select nearly every planet once.
    2. When I select a planet it removes the current elliptical orbit.
    3. When I select a planet, If I don't click the exact center, it moves the planet.
    4. The simulate button makes everything move way too fast and when I stop it it wont go back to the beginning. This means I need to reload the map every time I want to simulate what happens.
    Requested fixes/ changes:
    1. Fix spawn bug.
    2. Change it so that the first time you click on a planet it only selects it, leaving the planet in the same spot with the same orbit. Once selected you can click again and drag to move the planet like normal.
    3. Add more functionality to the simulate feature. Allow it to reset to the beginning, allow the simulation speed to be changed.
    A few extra requests but not really needed:
    • Allow maps to be saved from a point in the simulation.
    • Allow simulations to be rewound past the beginning. (I would like to make the first collision happen at the 1 minute mark instead of the 30 second mark)
    • Allow planets to be inserted mid simulation, the planet would then rewind with the simulation and be spawned at the start. This allows planets to be inserted at specific times for collisions to remove all the guesswork needed to make collisions happen at specific times.
  2. spittoon

    spittoon Member

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    all good ideas

    some, i would never use... but this post does a decent job of explaining why others might
    Last edited: September 8, 2014
    masterevar and thetrophysystem like this.
  3. vrishnak92

    vrishnak92 Active Member

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    This, this is not bad at all. I agree with the suggestions here? Btw, how do you do a mention here?
  4. thetrophysystem

    thetrophysystem Post Master General

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    I believe the devs should save this link somewhere in their to-do list. That way, when they get time to do another pass at this, their ui guy or whatever has time, then he can get to playing around with how to add these, one by one.

    Because almost all of these are pretty smart ideas.
  5. darkhunt333

    darkhunt333 New Member

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  6. Remy561

    Remy561 Post Master General

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    I usually play random games, but these fixes sound good. :)

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