Release Build: 71673

Discussion in 'Support!' started by garat, September 4, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    The launch edition of the game includes a number of upgrades, including enhancements to both single-player and multiplayer. It will also include two new features: resource-rich gas giants and the "Annihilaser," a celestial laser of doom that obliterates planets with each tremendous blast.

    As a thank you to our generous backers and early access supporters, we're giving you all access to these features shortly via a game update.

    Thank you again for all your support throughout development. We're thrilled to deliver on our vision for an RTS with massive scale and even more massive battles, easy-to-use tools, and incredible moments. We can't wait to show you what's next.

    Patch Notes:

    Server memory usage improvements. This should help mitigate many of the lag concerns that have been popping up in some circumstances.

    AI: Improve the AI's handling of Gas Giants.
    AI: Minor AI balance changes.

    Annihilazer: the metal planet can now target planets with active thrusters.

    Balance: Decrease the grav-well speed of nukes to help mitigate them going in circles around smaller planets.

    Bug: Fix for crash when a unit is on the final leg of a celestial move to a planet that gets smashed.

    Chat: Disabled the keyboard capture stack handling in live game.
    Chat: Breaks due to capturing more than it releases due to being inside of the computed without current capture state tracking

    Galactic War: Anti-nuke working again

    Gameplay: Fix for being unalbe to set an orbital factory or orbital launcher rally point on a gas giant.
    Gameplay: Fix for tactical missile bot not working when moving away from targets.
    Gameplay: Fix for weapons and projectiles damaging your own units even with splash_damages_allies set to false.
    Gameplay: Updated the firing tolerance for the metal planet weapon. Fixes a situation where the planet appears to be on target but does not fire.
    Gameplay: Advanced Assault Bot can fire on land again
    Gameplay: Attack move with non-combat units (Combat fabbers or other units without weapon) work again as expected

    Lobby: Maximum length limit for the lobby name.

    Replays: Replay browser now allows replay playback from direct lobby IDs pasted into search box, even if those lobby IDs aren't in the displayed replay list.

    UI: fixed a bug with planetary weapon control alert logic.
    UI: you can now join an army after leaving a shared army (since the selectedCommander function will now always return a well formed object). also fixes the preferred commander logic.
    UI: shared armies will only use a single color. players (except the first player in an army) will give up their color when they join a shared army.
    UI: Alerts and hover details: alert styling fix to center text properly in alert, and fix title text spacing in hover detail

    Balance:

    Gunship: Health: 240 -> 300
    Commander: AA Weapon: RoF: 2 -> 1, no AoE.
    Nukes: Cost: 60000 -> 50000
    Booms Damage: 250 -> 700
    SXX can now shoot at and hit air units. (Like commanders in Pelicans)
    Commander death no longer damages orbital units.
    Orbital Factory - Health: 30000 -> 15000
    Jig: - Health: 7500 -> 500 ; - Metal Cost: 6000 -> 3000
    Teleporters: Increase the build length: 60 -> 75
    Bot/Vehicle/Naval Fabricators Build Range: 20 -> 30
    Sniper Bot: Sight Radius: 100 -> 180 ; Now does beam instead of shell. Stops them from being useless on bumpy terrain. ; Range: 140 -> 220 ; Turret Yaw Rate: 90 -> 45
    Advanced Assault Bots: Torpedo Range: 200 -> 160
    Adv Torpedo Launcher: RoF: 2 -> 3, Damage: 300 -> 235
    Metal Planet Turn Rate: 5 -> 10
  2. garat

    garat Cat Herder Uber Alumni

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    Patcher should be fixed as well.
  3. Xagar

    Xagar Active Member

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    Booms Damage: 250 -> 700
    Commander: AA Weapon: RoF: 2 -> 1, no AoE.
    Bot/Vehicle/Naval Fabricators Build Range: 20 -> 30


    Hooray!
  4. SXX

    SXX Post Master General

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    Great! I no longer need to use UI pathed for this. :)

    PS: One issue I know was fixed in this build: PA#4040
    Last edited: September 5, 2014
  5. garat

    garat Cat Herder Uber Alumni

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    And we should have one more build before tomorrow that fixes, among other things, the Linux coherent issue.
  6. mikeyh

    mikeyh Post Master General

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  7. SXX

    SXX Post Master General

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  8. DeathByDenim

    DeathByDenim Post Master General

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    hug.png
    cola_colin, shootall and Raevn like this.
  9. brianpurkiss

    brianpurkiss Post Master General

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    I'm getting failed to start game every time through the Uber launcher, no mods installed.

    Anyone else?
  10. philoscience

    philoscience Post Master General

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    yesssss Sniper buff!
  11. igncom1

    igncom1 Post Master General

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    What servers are you using?

    Because I can't see the us in my server list.
  12. brianpurkiss

    brianpurkiss Post Master General

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    Hm. Login accepted. Maybe it's because I updated the game so quickly and the servers weren't up or something?
    igncom1 likes this.
  13. igncom1

    igncom1 Post Master General

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    Yep the US just appeared in my server listing now.
  14. kjotak109

    kjotak109 Well-Known Member

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    PA still forgets my display name after going to another menu and back:

    Before going to another menu:

    PA display name.jpg

    After going to another menu and back to main menu:

    PA no display name.jpg

    This bug didn't appear in any pre-metal planet laser builds.
    philoscience likes this.
  15. stevenrs11

    stevenrs11 Active Member

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    I wonder what happens if I put halleys on a metal planet? Can I zoom around blasting planets into bits?

    Or metal planets blasting each other!! Or a metal planet blasting a planet that's about to smash it?

    MUST TRY ALL THE THINGS

    *testing*
  16. Raevn

    Raevn Moderator Alumni

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    Works for me now! thanks guys :)
    Remy561 and kjotak109 like this.
  17. sechastain

    sechastain Member

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    Hi. I'm sorry I got upset with you before. Can we be best friends again?
  18. websterx01

    websterx01 Post Master General

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    Infinite likes.
    kjotak109 likes this.
  19. Raevn

    Raevn Moderator Alumni

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    Infinite + 1 likes
    websterx01 likes this.
  20. iacondios

    iacondios Active Member

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    So I just tried out the new PTE to do some mechanic testing, but in 3/4 games the client hung. By hung, I mean, the UI and simulation is frozen, and the game does not respond, even to the almighty Alt-F4. I have to go to the task manager to kill the game. Note, that I do not get a Server Connection Lost, and when I restart the game I am not given an option to reconnect.

    These matches were played on a system with 2 Metal Planets, 1 max size Gas Giant, and 4 small moons with halley capabilities vs one AI.

    Typically, the game is chugging along just fine, no lag, no symptoms of anything being wrong, and then suddenly everything is frozen. Which makes it difficult to identify if there's a problem with Ctrl+P...

    I'm not running with any mods, and I checked that my graphics drivers are indeed up-to-date.

    Applicable LobbyIDs:
    2427698277189394229
    13633695370791508763

    Attached Files:

    Last edited: September 5, 2014

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