Fixes: - Anti-nuke works in GW - Adv Bot not firing on land - Attack moves with non-attacking units should still move the non-combat units (like combat fabbers) - Another server memory optimization - Laser/missile commander main weapons should work much better now We are actively working on a fix to the launcher. If you have an option for Steam right now, use that. I'll post an update as soon as the launcher is working.
It seems to me that the framerate dropped alot in the PTE compared to the live build, getting over 120 in the live build and only around 30-40 fps in PTE.
Pretty much what Garat said, though not all changes visible in text files. Few other notes: - ai fabber tweaks - avatar factory got custom cooldown time - some panels in live_game reordered - weaponized notification removed
Any update on the following: planes on patrol stop moving after attack spectating games in progress reconnecting to wrong game Also... there has to be a more efficient way to download user data than then 650+ network requests to: /GameClient/UserName?UberId= eg a new API call which allows batches of UberIds.