PTE Stream: 71673

Discussion in 'Support!' started by garat, September 4, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Fixes:
    - Anti-nuke works in GW
    - Adv Bot not firing on land
    - Attack moves with non-attacking units should still move the non-combat units (like combat fabbers)
    - Another server memory optimization
    - Laser/missile commander main weapons should work much better now

    We are actively working on a fix to the launcher. If you have an option for Steam right now, use that. I'll post an update as soon as the launcher is working.
  2. Clopse

    Clopse Post Master General

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    Radar *cough*
    burntcustard and mered4 like this.
  3. draiwn

    draiwn New Member

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    Is the AI ignoring gas giant is fixed in this build?
  4. Sorian

    Sorian Official PA

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    No, nor will it be before release. Gas giants were added too late to add AI support pre-launch.
    Remy561, Fr33Lancer and Clopse like this.
  5. wondible

    wondible Post Master General

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    Not in a good position to test, but that would be PA#3264
  6. mered4

    mered4 Post Master General

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    HERESY!

    :p

    With the way jigs are, the AI should be pretty serious about them, I think.
  7. FSN1977

    FSN1977 Active Member

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    It seems to me that the framerate dropped alot in the PTE compared to the live build, getting over 120 in the live build and only around 30-40 fps in PTE.
  8. wondible

    wondible Post Master General

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    Pretty much what Garat said, though not all changes visible in text files. Few other notes:

    - ai fabber tweaks
    - avatar factory got custom cooldown time
    - some panels in live_game reordered
    - weaponized notification removed
  9. tehtrekd

    tehtrekd Post Master General

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    Whoa, 817 MB?
    Bigger update than usual is bigger than usual.
  10. websterx01

    websterx01 Post Master General

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    HOLY COW!

    What's in the build? You guys do know that my internet sucks, riiiggghhht?
  11. mikeyh

    mikeyh Post Master General

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    Any update on the following:
    • planes on patrol stop moving after attack
    • spectating games in progress
    • reconnecting to wrong game
    Also... there has to be a more efficient way to download user data than then 650+ network requests to: /GameClient/UserName?UberId=

    eg a new API call which allows batches of UberIds.

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