FABS PATHFINDER PROBLEM around the Annihilazer

Discussion in 'Planetary Annihilation General Discussion' started by cinesra, September 1, 2014.

  1. cinesra

    cinesra New Member

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    Hi Uber,

    I wanted to bring to your attention a problem vehicle fabricators and commanders have when trying to build the annihilazer towers:
    After selecting the tower in the "inventory" and clicking on one of the 6 (or 5?) special emplacements, all units of my fab Ctrl-group 1 (commander included in the group) would stop doing whatever they were doing.
    I later figured out I had to move the group of fab right next to the annihilazer tower special emplacement to make these guys start doing something. Dunno whether it comes from a pathfinder problem or some conflict between building an annihilazer tower with a Ctrl-group but that is problematic at the moment.

    On a less technical note: the visual and sound effects of the Annihilazer are just ridiculously awesome!!! Great job guys (and girls!??)!

    I am not sure where I should have posted this so my apologies if this post was meant for the Support section.

    Cheers guys
    aevs likes this.
  2. aussieguy

    aussieguy New Member

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    I'm having the exact same issue :/
  3. mered4

    mered4 Post Master General

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    This issue has been reported before, but not for the annihilaser. Has it happened on other things, like T2 factories or power plants when placing them far from the group??
  4. aussieguy

    aussieguy New Member

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    I have only had it happen with the annihilaser so far
  5. mered4

    mered4 Post Master General

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    Alrighty then. Not surprised myself, honestly, which is why I prefer using T2 Air fabs instead of ground Fabs.
  6. monkeyulize

    monkeyulize Active Member

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    Same exact issue I reported in one of the patch threads. Additionally fabs are far more likely to get stuck in the geometry of the structures (I haven't had them get stuck on any other buildings, even in tight spaces).
  7. yakcyll

    yakcyll Member

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    It's pathfinding, same thing goes for land fabbers trying to build mexes near shores - if they are far away, they will just halt when ordered to build one, but if they are already close enough to construct it, they will follow through with it.
  8. ef32

    ef32 Well-Known Member

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    Yes, same here. After trying it twice, I learned to use air fabbers to construct catalysts.

    Also, another workaround: select fabbers that are constructing catalyst, manually queue move orders to next catalyst, queue another, repeat 3 more times.

    These were probably mentioned, I didn't read anything, sorry.
    cinesra likes this.

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