Both the Tank and the Assault classes are limited and not as good in areas that they should be the best at because they are overshadowed by the Gunner+Support combo. The Tank's main job is to get inside, soak up damage, and be a main distraction so your boys can sweep in and pick off the pros and advance further on the map. The problem is, the Tank simply cannot get inside unless he somehow manages to sneak up on 6 people (which rarely, rarely happens with good players). My suggestion is to increase the damage that the secondary of the Tank does so he can rushdown players. For example, the secondary of the Tank is not only one of the hardest guns to aim, it barely does any damage (as it stands, it takes 3 shots to kill a sniper :/ which is kind of ridiculous considering snipers don't unzoom when getting shot). What should happen is that the secondary damage should be increased so he can hit snipers once, and they will retreat, or he can hit other characters two times, and then will be afraid to pop back out. When those guys retreat, the Tank should boost as fast as he can to the other side so he can get inside and cause havoc. This way, the Tank will actually be able to fulfill his role on a good, competitive team, and this change won't affect the casual players anyways since they can't aim with such a difficult gun to use. The Assault's main job is to float just outside the enemy's base and keep them trapped there until his teammates get down the field and collapse on the money ball. While the Assault does do a decent job at this, he stands no chance against Gunners who just straight up charge them so the Assault has to retreat and you lose your advantage. I suggest you up the explosive power on the secondary weapon of the Assault. It should do slightly more damage to everything including turrets, and it should have greater knockback against large classes like the Tank or Gunner. If the Assault players knows that the other team is simply going to use two Gunners to run straight through an opening, then he should be rewarded by assessing the situation properly and reacting accordingly, right? With an increase in knockback power, the Assault could shoot those nades in the choke point, and keep the other team contained (which further amplifies his main purpose). However, the drawback is that the secondary is such a hard gun to aim with, so if he misses, he will be punished because he cannot switch back to his other weapons fast enough. By the way, I absolutely love this game and it is the only game good enough to make me play any other competitive shooter in the past however many years besides Shadowrun and Halo 1. I would love if you guys made a full-fledged Xbox 360 game, because the best developers are those who actually care about their community, talk with them, and try to make the most competitive and fun experience possible, and you guys are exactly that. So if you guys need anybody to help test or modify your next multiplayer game, hit me up haha.
An Assault will destroy a Gunner if they know how to use Bombs and Charge/Grapple. Seriously the classes are just fine. Some playing styles will not work no matter how hard you try though so in some cases the game is imbalanced due to user error. Every class has a strength and a weakness, knowing how to exploit that weakness is what matters. I enjoyed Shadowrun as well and just like a Troll, the Gunner needs to be respected but that does not mean they are invincible. Also, just because you retreat does not mean you lost. Lay a Bomb and lead that Gunner into it to take your advantage back.
the tank needs to be close for it to work well (thus the boost) and the assualt is crazy if you add gold,accuracy, and silver,criticals the classes are perfectly balenced
I know you from the MLG forums and I know you are very knowledgeable about these kinds of things, but I disagree with you on this for the most part. Tank are strong enough as it is, if you really want to use a big, strong guy, use the Gunner. He is far better in my opinion anyway. As for the Assault secondary, I also disagree. Why? Because I am usually the Sniper or Assassin. And if I'm not them I am Support who also take a fair amount of damage from those explosives. The speed, finesse, and the weapon power along with certain endorsements should be able to take out a Gunner or a Tank.
Tank is a beast and I love him as he is right now, the railgun is strong enough as it will penetrate and go through people and bots, best used to take out bots at a distance. If you raise it's power it will just be a sniper rifle without a scope, on a tank. Tank is much better when you start using custom brands on him, armour, fire rate and movement speed turn him into a much better tank.