We all really love dox and all but..

Discussion in 'Planetary Annihilation General Discussion' started by aapl2, August 22, 2014.

  1. LmalukoBR

    LmalukoBR Well-Known Member

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    I was thinking about this and for me solution to the dox problem is simple.

    They need a good counter right?
    How about just remove their ability to shoot air? Keep everything the same, price, vision, range, speed.

    This way if you try to build a death blob with them I just send bombers, if you build spinners to protect them you have to sacrifice their speed. If you can build fighters to protect them but they are going to cost you (less doxes). You can still use the doxes to raid big time. But if you lump up a deathball you will get shredded by a few bombers (you can still do it but you will have to protect them), if you spread them out, bombers become less cost effective.

    This seems a perfect balance: you build doxes to harass, vehicles to hit hard and planes to crowd control. All has a counter, you can't depend on a single factory.
    spittoon and philoscience like this.
  2. nixtempestas

    nixtempestas Post Master General

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    I actually think the simplest solution is a cost increase.

    I kinda like dox with AA (though I think they should lower projectile speed a bit to make it not as good)

    I'd rather not go back to bots lacking AA. wasn't too bad in main game but in GW with bot commander was awful.
  3. tatsujb

    tatsujb Post Master General

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    i don't like dox with AA.

    wth is AA for then.

    i'll have you notice this is the third unit we loose without counting all the naval units : t2 fighter, t1 bot anti air and now the t1 land anti air wich noone uses anymore.
  4. stuart98

    stuart98 Post Master General

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    Elodea is up with AA dox.

    Evidently a certain BMuscles liked that feature of RE-Dox and convinced Scathis to add it to vanilla.
    tatsujb likes this.
  5. tatsujb

    tatsujb Post Master General

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    what's RE-Dox? was it a mod with aa on dox?
  6. elodea

    elodea Post Master General

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    I don't think it's fair to point this to redox. In redox, i don't have 20 speed dox or lazy 150 vision range.

    Whether you bring back the stinger or give dox ability to target air, there is no question that bot needs aa. This was a nobrainer, and i'm certain dox would still be shooting air right now even if i never made a mod.

    As for air being bad now, many people will be lazy and stop at "oh dox can shoot air" without bothering to think further. It frustrates me whenever i hear this.

    The problem is 100% due to unit movement mechanics and air not being able to damage bots - please keep in mind that ground targets are always prioritised over air targets. Redox addressed this by changing the t1 bomber for a t1 gunship.
    foerest likes this.
  7. tatsujb

    tatsujb Post Master General

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    this is not called balance, this is called a slaughter.

    they should have made air more accurate not given bots aa. way to tip the scales.
    Clopse likes this.
  8. mot9001

    mot9001 Well-Known Member

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    I agree with Elodea and i hope next patch balance will be just right.
  9. tatsujb

    tatsujb Post Master General

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    wait you agree all bots should have aa?
  10. elodea

    elodea Post Master General

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    Where did i say all bots should have aa? What are you on about
  11. stuart98

    stuart98 Post Master General

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    He's saying that dox are the only bots worth building so if you give dox AA it's basically giving all bots AA.
  12. tatsujb

    tatsujb Post Master General

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    oh.

    I'll add to that by saying if bots have aa and are amphibious then there is nothing except for units currently in the orbital layer that they can't target.

    making them the absolute best unit uncontested and the only thing you should ever build.
    schuesseled192 likes this.
  13. foerest

    foerest Member

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    I have been sick with the chickendox
  14. squishypon3

    squishypon3 Post Master General

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    chicken.jpg
  15. paulusss

    paulusss Active Member

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    Holy moly that's some very impressive photoshop skills :D
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  16. foerest

    foerest Member

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  17. squishypon3

    squishypon3 Post Master General

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    Well yeah, takes years of training. I'm proud of it.
  18. masterofroflness

    masterofroflness Well-Known Member

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    G
    God Bless
  19. philoscience

    philoscience Post Master General

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    I've played a lot of (single player) games lately with the dox. They feel fun but are obviously and terribly OP. I just swarm them up as soon as possible and nothing can stop them. My conclusion - keep dox as raiding and swarming zerg unit, but maybe distribute the different abilities (anti air, sea, etc) around to the other bots a bit. I like the above suggestion to balance them by basically making them vulnerable but effective when clumped and uncountered.
    spittoon and tatsujb like this.
  20. mot9001

    mot9001 Well-Known Member

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    Anyone already noticed that dox don't shoot nuclear missles or orbital units? Bug or intentional?

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