Almost crashed server with only my units. You talked about 40 players ?

Discussion in 'Support!' started by Nuisible, August 17, 2014.

  1. Nuisible

    Nuisible New Member

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    Game was on a moon for 5P (so I think about 600 radius). Only one planet. I was fighting the only remaining ennemy when game started to slow down, then moving 1 frame every 2-3 seconds.
    I myself almost crashed the server with my only units, I think I had beetween 1k and 2k. I was NOT moving all of them at the same time. And it was a moon, the planet with lesser pathing issue.

    So what when the planet is an earth-type or metal, with all known pathing issue ?
    What will happens when 40 players will have 100 units each on multi-planets system ? (really low number)

    You guys should look after the game and see / tell us what was the problem. I know we're on gamma but I can't believe this will be totally polished when released 1.0.

    Game ID on screenshot below.

    EDIT : Here is a video where the same problem happens and configuration was almost the same. It's a game with 2 opponents remaining : yellow has a base and little forces but nothing huge. Purple is spamming units and attacking.
    I put the video at the moment it starts to slow down, then server is near crash for about 3 minutes.

    Since forum is modifying my link and killing the timer, go to 33min 35ssec


    Attached Files:

    Last edited: August 20, 2014
  2. Shwyx

    Shwyx Well-Known Member

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    It sucks that you're having issues but you're not helping by sharing so little info. The lobby ID is a start, but please also add your DxDiag and log / dump files (see my sig).
  3. Nuisible

    Nuisible New Member

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    Here is my DxDiag :)
    No log/dump file : almost crashed but I managed to finish the game. Despite one 20sec freeze and multiple others.

    Attached Files:

  4. FSN1977

    FSN1977 Active Member

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    what kinda internet connection do you have? ur specs seems to be fine.
  5. Nuisible

    Nuisible New Member

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    About 5 Mbps down / 800Kbps up. Ping 35 ms
    My drivers are the latest, GeForce 340.52

    I'm sure it was server side lag, as I discussed with my ennemy and he has exactly same slow down / freezes.
    With the 20sec freeze we believed the server crashed, we each other wrote something, then it displayed and game continued, very slowly.

    I understand you need to check if everyone is not complaining for a private related problem, but I'm sure it's server side.

    This happens everytime a game last longer than 15min and one or more players are building lots of units.

    This time I was the only one building lots of things, my enemy was totally surrounded.

    That's why i'm very sceptical when I read there will be games with 40 players.
  6. squishypon3

    squishypon3 Post Master General

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    What fps was the sim running at?
  7. Nuisible

    Nuisible New Member

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    I don't know but I'm pretty sure I have no issue with that.
    I watched the replay right now :
    - I was not under 30fps when looking at the biggest mass of units / fights
    - speed is normal and game really smooth (May my dream of having the same speed for the entire game comes true)
  8. LmalukoBR

    LmalukoBR Well-Known Member

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    Yup i've been having the same problems as he since the last build. I already posted the diagx and other stuff on the performance topic. I just posted here cause I've been having the exact same problems, and during games lots of player reported having them too since the last build, so don't want people to think this is an isolated situation.

    There seems to be a problem when players build a lot of units, performance just starts degrading and the game becomes unplayable, usually crashing or devolving into a slide-show. Everything is seems to be alright in the server side, the sim seems to be the problem. I don't know if it's something that has been changed in the code, or simply a problem that was already there and was exacerbated by the dox hordes of this build.

    If this is not fixed i don't see how 40 player will be possible, but since the problem seems to be in the sim maybe it can be fixed.
  9. websterx01

    websterx01 Post Master General

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    This. Also, it could be the fact that the servers don't seem to push enough data over the network when under high load--it isn't server or client lag, it's network lag, the worst kind.
  10. thetrophysystem

    thetrophysystem Post Master General

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    I know I am going to catch flak, but bad backseat deving is bad?

    Players already played 40 and 80 player games before, before it was capped serverside.

    So, its possible. The sim back then was 1fps. Difficult to play. Still finished.

    This is 8 games per server machine IIRC. They cap the games to test the games under worst-specs-scenario. That is why 40 player games seem unrealistic.

    A better machine will run the game better. A better machine only hosting, while other better machines connect, will run it better. But you have to design it for worst case scenario because some people with dual cores and 6gb ram and integrated graphics will at least try to play and it would be optimistic if they could at least play small singleplayer games they host and play on.
  11. Nuisible

    Nuisible New Member

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    Thanks for you message. I feel less lonely. It's a general problem, not only involving me. The more the units, the more the lag, until server crash. They need to fix it, or PA will never be "awesome battles".

    Totally disagree with that. I understand they make it available for lot of computers, but come on, you don't degrade a game because of remaining low-end machines...
    All games have minimum spec and recommanded spec. Under that, you know that you will have lag or will not be able to launch the game. If you have more than the recommanded spec, you are waiting for smooth experience all over the game.
  12. thetrophysystem

    thetrophysystem Post Master General

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    No, you still have to design it for worst case scenario.

    Besides, that's not what I meant. I basically mean, it WILL run at about 30fps on large games locally with decent hardware, according to the devs when they test local on their machines. It will get better with more optimization like instancing. The reason why current servers don't, is to stress test it under limited hardware first. If limited hardware can run it, it stands less testing that higher hardware just runs it faster.
  13. Nuisible

    Nuisible New Member

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    Hope you're right.
    I understand your statement but I think they have the bad behaviour. I love the game and want to play it, but sometimes I don't launch it, just telling me that it will be lag-party after 15min.
    I admit I have killed myself 2 or 3 times, despite my good position, giving free way to the remaining ennemies (I never give up when there is only one), because of the huge intense lag making everything near impossible. Moreover I don't want to loose 1h30 of real time for a 40min game.
    What I mean is I'm loosing faith in the game and its ability to run smoothly. I don't know if some people are in this case, but this is my position today.
  14. LmalukoBR

    LmalukoBR Well-Known Member

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    I didn't understand very well what u said but, from my understanding they are using crappy computers as server defaults to optimize the servers the best they can?

    If that is the case, they really should make these things fluctuate when needed, you still get the data saying "you need more optimization", but you don't punish the player base with terrible lag.
  15. thetrophysystem

    thetrophysystem Post Master General

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    Well, they don't. That isn't the point. The point, is they must fix bugs, and serverside being this way makes the bugs reproducable. It also logs crashes. It also makes sure to catch ALL of the crashes, ones that would be caused by weaker machines but not stronger ones. Stronger server machines could hide some crashes that would happen often for lesser ones.

    Really, I don't see the complaints about not getting 60 fps yet. People with expensive machines usually do this. People with weak machines are suprised theirs run as well as expensive machines. I am just telling you why your machine starts with 20fps and ends with 10fps while mine also starts with 20 and ends with 10.

    I played a swarming-with-units 3 planet game with 8 AI and 1 teammate (1 AI 1 Teammate and Me at the end). It ran what seemed to be smooth to me the whole game up to the end. I mean, 14 fps always seemed fairly smooth to me, second long pauses or a steady 6 or less fps would seem shuttery to me...

    EDIT: Also, the only reason I don't blame the server function, is because they are test servers. They aren't game servers, the game isn't designed to be bound to these for the future life of this game. They are a temporary thing. If it were planetside2, and this what to expect forever, I would feel the server should keep up.
  16. Nuisible

    Nuisible New Member

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    Dude, I don't complain for 55fps instead of 60. You seem to miss this point.
    For the game I pointed out, we (both my enemy and me) had 1 frame every 2 sec, so 0.5fps. Clearly, 2sec freeze, all units teleported, 2 sec freeze, etc...
    We even had a 20sec freeze where we thought the server had crashed.
    When I'm tallking about freeze, I mean I can still move my cam smoothly, select units and give orders, but everything else is stuck, as if you paused the game.
    I'm not one of those flamers, I really report an unplayable game ;)
  17. thetrophysystem

    thetrophysystem Post Master General

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    And I am just saying. I have some builds that do this to me, but this wasn't one of them. It is wierd, sometimes its somethings and sometimes its others, but fluctuation aside, the game is playable with 40 players.

    That is what I address, don't want it addressed then don't put it in the title, it makes it the topic of discussion.
  18. Nuisible

    Nuisible New Member

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    So i'm able to slow server near to crash myself in a 2 players game, and with 40 players a game will be playable. Ok, I think we have finished.
  19. Nuisible

    Nuisible New Member

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    I added a video on the first post where the configuration is almost the same as my game, and the problem is there too.

    Here you see game is not playable anymore, which is sad with only 2 players
  20. Bhaal

    Bhaal Active Member

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    When will it be fixed? The release is in some days but there is no devtalk about those server lagg problems...

    I have not played one big game without a major lagg/slowdown!

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