We have this thing called the Dox now.....

Discussion in 'Balance Discussions' started by mered4, August 13, 2014.

  1. mered4

    mered4 Post Master General

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    ....And a lot of people think it's either too versatile or just OP. Especially in 1v1 situations.

    How would you change it, if you had the opportunity?
    Cost increase? Speed Decrease? Tank projectile velocity increase? Cheap Nukes?

    I'm looking for suggestions to throw into the Community UberBalance to test later this week. Throw me some! Personally, I want to up their price to 55 or 60.
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  2. KNight

    KNight Post Master General

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    Just go through all the other Dox threads, it's been discussed enough don't you think?

    Mike
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  3. mered4

    mered4 Post Master General

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    Not this specifically. I haven't seen suggested changes that were reasonable enough to throw in, besides a small cost increase.
  4. KNight

    KNight Post Master General

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    So if through all the dicussion that's already taken place you didn't see anything you thought was reasonable, what did you think asking for people to repeat themselves would accomplish?

    Mike
  5. mered4

    mered4 Post Master General

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    Instead of discussing how OP or how balanced the Dox is, why not turn the thought process to fixing/adjusting it? I've had a few discussions in Teamspeak with a couple specific people, but no one has really come up with a solid idea yet. This thread is to find what we can do to make the Dox better at it's role without invalidating the other units in the game.
  6. KNight

    KNight Post Master General

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    Are you trying to say that there hasn't been suggestions about potential steps to be taken?

    If your intent is to, as you described; "I'm looking for suggestions to throw into the Community UberBalance to test later this week." then is shouldn't matter if you like the suggestion or not, test everything and see what works best. I think there has been enough discussion to understand elements of the Current Dox Different people take issue with and it's not rocket science to figure out potential changes based on that alone.

    Mike
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  7. rivii

    rivii Well-Known Member

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    On the OP:

    - Cost increase 55-60
    - Not Amphibious
    - Decrease in vision
    - Ability to walk up and down cliffs
  8. mered4

    mered4 Post Master General

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    How big a decrease in vision?
    Down to it's range? 30%? Enough to make the skitter viable again?
  9. rivii

    rivii Well-Known Member

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    Well I don't know the vision range in numbers as it is, but 30% sounds solid.
  10. igncom1

    igncom1 Post Master General

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    Like a 20% range decrease.

    And being unable to shoot at air or from under the water (If possible).
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  11. mot9001

    mot9001 Well-Known Member

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    I would only remove the ability to shoot air to start with or maybe reduce underwater movementspeed and line of sight.
  12. mered4

    mered4 Post Master General

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    I'm not so sure we can do that just with a server mod. There'd have to be some sort of check for them going under water (sub layer I guess?), and then a way to set a condition for that layer (not sure if we can).
  13. xencex

    xencex New Member

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    I think its funny they can go into water. I think they should just have a jump jet ability with a cool down. Or teleport like the blink ability in SC2, maybe longer ranged but with a cool down (Easier for animation purposes).
  14. mered4

    mered4 Post Master General

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    GIMME SOME!
    [​IMG]

    :D Another Hawks fan.....this is INSANE.

    On the note of those nefarious Doxen....I can imagine Scathis' little blurb to Jon....

    Look, we decided how to change the Dox. We'll be giving them the ability to jump long distances and teleport between mex fields instantly, eliminating the pathing issues mountains pose and making them tons more effective at raiding. It'll be totally balanced, trust me.

    Lol.
  15. brianpurkiss

    brianpurkiss Post Master General

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    Remove amphibious. Remove ability to shoot at air.

    Increase cost.

    Possibly increase DPS.
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  16. xencex

    xencex New Member

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    [:D Another Hawks fan.....this is INSANE.]

    Was hard to watch them back in the day. Glad they are good now. :)
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  17. superjag24

    superjag24 Member

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    This ended up being a huge post there's so much that needs to be nerfed, but here you go:

    On land, dox need a slight (10-20%) view range decrease and an accuracy decrease for shooting targets at range. They would of course default into shooting targets at extreme range, and miss some of the time, so if you want them to be more effective you're going to have to tell them to move closer.

    In the water, all their stats need to be nerfed (and a major nerf to the gun range, e.g. 90%), and naval needs a buff. Maybe splash damage? That would make it seem like they have big guns. Naval needs to be able to hit bots and subs since this is the future so they are able to make depth-charge cannon balls.

    I like that dox can shoot down planes, but it needs to be with reduced accuracy since it is not the dox' primary role. And ground units need to target bombers dangit, but that's for another thread.

    Lastly, if it takes multiple shots to kill a dox, they have too much hp.

    So yeah, that should get you started.

    Almost forgot: Turrets need to have the same range as dox. That would make it more difficult for dox to assault turrets, hopefully leaving a useful use for tanks.
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  18. igncom1

    igncom1 Post Master General

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    +1
  19. Clopse

    Clopse Post Master General

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    Turrets have a weapon range of 100, dox have 80.
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  20. igncom1

    igncom1 Post Master General

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    Now don't I feel like a silly billy.
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