May still be coming up as I write this, so you may not get any servers for a few more minutes. Bunch more fixes, including hopefully most cases where units can get stuck in terrain (CSG brushes). Also includes much better lobby naming conventions, including a way to actually give your lobby a name (As always, if we see users creating profane names, it will have consequences). But should make finding lobbies a ton easier.
Oooh. Really excited about those pathing fixes to prevent units from getting stuck. And a way to make our own lobby names? Awesome!
BTW, the sooner I can get feedback on this build, the more likely I'll put it live tonight. It's 5:30PM Pacific Daylight Time as of this writing. If I get some solid "big improvement" feedback in the next 5 hours, I'll set it live. Overall, I think this build is another big move forward, but it's Friday night, so I'm always cautious about putting a build live. So the more feedback, the better.
I'd test it but it's quarter to one in the morning here. I'm looking forward to patching improvements.
overall, it seems that units not going into the CSG Brushs are far more stable now, though i did notice infernos can push units into other units like this. http://puu.sh/aKAS4.jpg and they can also push units into places like this. http://puu.sh/aKBkW.jpg
I'm not seeing cracks or brushes or anything that are causing units to get stuck. Seems really good to me so far. Going to run another test game on PTE.
I don't really care about the lava atm. The pathing and getting stuck was the concern....And it really looks like you fixed that. So great job Uber!