Ideas to improve the game

Discussion in 'Planetary Annihilation General Discussion' started by fogg, August 7, 2014.

  1. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,357
    I'm gonna coin a new phrase... "Real Time Tactics" game. :p
  2. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    aint that games like commandos and jagged alliance rather were you just have like 3 to 5 guys and limited loadouts ?
  3. fogg

    fogg New Member

    Messages:
    20
    Likes Received:
    1
    I just want more freedom in game.. something more epic.. something like that
  4. mjshorty

    mjshorty Well-Known Member

    Messages:
    871
    Likes Received:
    470
    1) Probably will be added down the line but not something Uber is prioritizing atm, consider mods
    2) It has been discussed and shot down, there are already so many complaints about T2
    3) Steam trade cards? unnecessary, There goes half the people, who dont even have steam to get the benifet
    4) so are you saying you want pros to have an advantage over the noobs in both mechanics and skill?
    5) strike that up to the mods, low priority for Uber
    6) no, Uber has stated that they want the focus to be on the planets themselves, not space
  5. emraldis

    emraldis Post Master General

    Messages:
    2,641
    Likes Received:
    1,843
    I'm not really seeing how these suggestions add more "freedom" or strategy to the game... Also, how is smashing a planet into another planet not epic!?
  6. fogg

    fogg New Member

    Messages:
    20
    Likes Received:
    1
    it is just one interesting thing in the game.. epic battles at the groun i mean.
  7. fogg

    fogg New Member

    Messages:
    20
    Likes Received:
    1
    4) I sad that it can be just special tick for players, who want that, but xp will ge earning for all battles.
  8. LmalukoBR

    LmalukoBR Well-Known Member

    Messages:
    327
    Likes Received:
    278
    Man I have to say, by your suggestions, you want PA to be a completely different game than it is. I have some issues with some stuff in it, but over all i like the game and the direction that is going. And most of the people in the community do too.

    Your talents idea, for example is kind of a FPS thing, in a strategy game even small advantages can quickly snowball and are really hard to balance.

    More races? Maybe waaaaaaay down the line. Uber is not a Megacorp with unlimited assets.

    Megaunits were discussed to the death and most people and uber are agaist them.
  9. Gerfand

    Gerfand Active Member

    Messages:
    575
    Likes Received:
    147
    2- this will not be in the game... can ge a Mod stuff, but this game is more focused on TA than in SupCom/FA
    4- this will realy break the game... why? because a RTS is an ART, and must be only by the skills of both artists, so if you give someone much points, the other, even if has more skills will be beat
    5- this is what happens, but in color... and for other 3d models -> mods
    6- this will lead the game to space battles, leading for a HW3 instead of a TA2

    also I don't know what you mean w/ the third point
  10. vrishnak92

    vrishnak92 Active Member

    Messages:
    365
    Likes Received:
    118
    I'm questioning whether Fogg is playing the correct genre, he has way too many complaints about RTS games being boring & repetitive. Maybe you should be looking at other genres Fogg
  11. fogg

    fogg New Member

    Messages:
    20
    Likes Received:
    1
    maybe yes, maybe...

Share This Page