[REL][Server Mod] Statera Balance Mod

Discussion in 'Released Mods' started by squishypon3, June 1, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    Oh well. :p
  2. stuart98

    stuart98 Post Master General

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    Statera 0.8.1: Tournament Edition released!

    Light Laser Tower damage doubled (20 damage per shot/60 DPS -> 40 damage per shot/120 DPS).
    Light Laser Tower HP increased from 550 to 650.
    Fixed a bug where AIs didn't build crashers.
    Firing SFX changes for the T2 mobile artillery.
    Strider range increased to 70 (From 65).
    Strider speed increased to 13 (From 11).
    Clobberer tactical missiles should work better.
    Smasher cost decreased to 250 (From 300).
    Dragonfly bullet damage decreased to 8 (from 10).
    Dragonfly missile damage decreased to 40 (from 50).
    Kestrel bullet damage decreased to 25 (From 30).
    Kestrel max health reduced to 100 (from 150).
    Advanced Torpedo Launcher range reduced to 350 (from 400).
    Advanced Torpedo Launcher cost reduced to 800 (From 1000).
    Torpedo Launcher cost reduced to 550 (From 375).
    Made rocket defense unable to shoot at air (Was useless anyways and was causing a sim freeze).
    Halved Clobberer tactical missile RoF.
    Crasher RoF reduced to 0.4 (From 0.65)
    Flak RoF reduced to 1.5 (From 2)
    Flak splash reduced to 25 (From 32); max damage range reduced to 15 (from 32)
    Commander build arm range increased to 30 (from 20)

    Barring any issues, this version will be used for the tourney. I hope to see you all there!
  3. squishypon3

    squishypon3 Post Master General

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    Striders are as fast as bots now? Doesn't that nerf the Scamper? I believe the Scamper is worse on all counts now compared to the strider, and that's pretty silly. :p
  4. stuart98

    stuart98 Post Master General

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    Scamper is speed 14 and has 10 more range. Striders are slightly better vs dox, but they still are inferior to dox in direct confrontations.

    People were saying that they were a little UP, so I buffed them slightly.
  5. duncane

    duncane Active Member

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    Haven't tried this yet but do the new units have new models?
  6. stuart98

    stuart98 Post Master General

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    Most of them reuse existing unused models. The Rocket Tower, Strider, and Kingfisher use new models, and the Dragonfly, Obliterator, and Osprey use already used models temporarily.
  7. duncane

    duncane Active Member

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    Oh great so we can already mod in new models. Any chance you are going to *** large units like the megabot?
  8. stuart98

    stuart98 Post Master General

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    Only if we can see a need for them (I.E. breaking turtles). I don't think that turtling is a big enough issue yet to justify their creation.
  9. squishypon3

    squishypon3 Post Master General

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    The Obliterator model is finished but no textures still, @zx0 must be busy. :p
  10. superwaffle247

    superwaffle247 New Member

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    I'm having trouble of keeping all the new units and name changes straight. Which one's the Clobberer?
  11. stuart98

    stuart98 Post Master General

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    T2 tactical missile and anti-tactical missile bot. Formerly known as the bluehawk.
  12. squishypon3

    squishypon3 Post Master General

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    Fifty six individual units in the game so far, (counting fabricators), woohoo! :p

    (How did Uber plan on 100 separate units? Do they count buildings?
  13. nanolathe

    nanolathe Post Master General

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    They do.
  14. squishypon3

    squishypon3 Post Master General

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    Ah, thought so. :p
  15. ace63

    ace63 Post Master General

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    Which is totally not confusing and won't generate false expectations :rolleyes:
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  16. RazrWolf

    RazrWolf New Member

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    To be fair, both Total Annihilation and Supreme Commander also considered Buildings 'Units'... so some consistency at least.
    stuart98, Jaedrik and squishypon3 like this.
  17. nanolathe

    nanolathe Post Master General

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    Indeed but 100 units, if you include buildings, is actually a very sparse offering compared to either of those other games. Apparently post 1.0, Jon is presuming that we'll be drowning in units. Whether that was via user generated content (which is unlikely to be balanced) or offerings from Uber themselves has yet to be seen.
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  18. squishypon3

    squishypon3 Post Master General

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    I'd like to think we've done a pretty good job at keeping all the extra units balanced, I haven't heard much saying otherwise, but I've seen some glaring problems in the past. Like when I originally put in the thumper (Rapid fire, low damage artillery tank) it was just way to easy to deathball with them originally.
  19. nanolathe

    nanolathe Post Master General

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    I meant with the base game, aka vanilla balance.

    Then again vanilla balance is so out of whack that I bet nobody would notice more unbalanced units.
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  20. squishypon3

    squishypon3 Post Master General

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    Oh alright, and yeah, I truly hope at some point Uber might take a bit of what both you guys at RCBM, us, and maybe the UCBM (haven't given it a try yet), have done. Brad said he's tried both and that he's discussed them a bit with the team so that may spell a bit of hope.

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