My thoughts on bots

Discussion in 'Balance Discussions' started by phlogistinator, July 31, 2014.

  1. phlogistinator

    phlogistinator Active Member

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    Last edited: August 2, 2014
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  2. cdrkf

    cdrkf Post Master General

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    Can you provide the loby ID of that game? I think we need a vid of this one...
  3. MrTBSC

    MrTBSC Post Master General

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    belongs to the balanceforum ...
  4. phlogistinator

    phlogistinator Active Member

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    Will do when I get back home.

    I think someone should try to replicate this using 5 Vanguards vs 5000 Doxes. The 2 Vanguards vs 700 Doxes was due to the Vanguards being at a chokepoint which caused all Doxes to squeeze through it, thus enabling the Vanguard uber to maximize collateral damage.
  5. aevs

    aevs Post Master General

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    I don't think dox need to be faster, I do think vehicles are too fast though.
    Also, *cough-evade-engagement-mode-cough*.
  6. nick2k

    nick2k Active Member

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    You sure you aren't exaggerating just a tiny bit? I don't think 2 vanguards can fire fast enough to take out a 700 dox army. Even if they are cannon fodder, a 700 blob of doxs is pretty big.
  7. igncom1

    igncom1 Post Master General

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  8. mered4

    mered4 Post Master General

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    Again, I'll drop this: The Community UberBalance mod shows exactly how dox can be fixed so they are viable as both an early and late game raiding unit.
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  9. wondible

    wondible Post Master General

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    I typically lost about 150 Dox before killing the vanguards. That still around 2:1 metal ratio in favor of the Vanguards (without micro), but it's a far cry from 700
  10. igncom1

    igncom1 Post Master General

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    im not sure dox have the range for 700
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  11. exterminans

    exterminans Post Master General

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    They don't. Instead they will push each other straight into the death zone. Having so many units even causes them to STACK right in Vanguards weapon range, killing even more with each single shot.
    igncom1 likes this.
  12. brianpurkiss

    brianpurkiss Post Master General

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    Any update on getting that match ID?
  13. Corpserule

    Corpserule Member

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    Whilst i agree, Dox is underpowered, you literally placed them into their "Worst case scenario"

    - low range + high numbers is never a good army, low range units excel in small numbers, where they can use their speed / tankiness for maximum effectiveness (in Dox's case, speed)
    - Since their melee trait is speed, they are not good at head-on fights
    - Bots have a higher Density and are far more vulnerable to AOE than any other unit type. The vanguards were likely taking out 20+ per shot
    - Vanguards cost over 30x a dox each, whilst the difference in cost is still around 10x, do remember i am listing a ton of other factors. Dox's take a long time to build, just because of a long-standing issue of low cost units suffering a lot from large rollout time.
    - Dox's range may be superior, but when vanguard's aoe is taken into account, there isnt much of a difference, many Doxes would be blown up without firing.
    - 2 vanguards can cover each other's downtime, giving very little opportunity for dox's to deal damage during the weapon's recharge.
    -I wouldn't consider Doxes a front-on combat unit, rather, use their speed and extremely low cost to take out undefended metal extractors. (infernos do a better job of this a lot of the time, hence why i think Dox's are underpowered, just not monsterously so)
  14. nanolathe

    nanolathe Post Master General

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    Mered, don't. We already have 1 forum-goer shoving his agenda down our throats, we don't need two.
  15. thetrophysystem

    thetrophysystem Post Master General

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    Which two are you talking about, because I lost count at ten. Present company included.

    You must admit, the dox can keep their role and still be balanced though, very much just through inflated numbers like cost and health and damage and such. This mod proves that.

    Everyone wants to back seat dev, but that is where the fun is that when you play a game and bother over a problem in the game.
  16. phlogistinator

    phlogistinator Active Member

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    Trying to find it. I played several games after that and mixed up the exact serial. It's taking forever to load each one just to see which one it is.

    If all else fails, I'm going to go test an all-out Dox wars vs an enemy and get that ID instead.
  17. mered4

    mered4 Post Master General

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    This ship is big enough for ten of us!
    Which is why I decided to just take action. I realized a while ago that I can talk all I want about what I've learned playing the game, but if I don't put it into practice it's worthless.
  18. nanolathe

    nanolathe Post Master General

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    That's perfectly fine. Taking action when we've been stonewalled is great (and it's great that we have the ability to take action after so long of having to put up with what some of us consider terribad)...

    But evangelising just seems tacky... y'know?
  19. phlogistinator

    phlogistinator Active Member

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    I couldn't find the original one, but I just tested a 1800 Dox invasion of just a very small base with about 20 infernos. All the Doxes died.

    How can I retrieve the ID by the way? I have the video.

    Edit: Trying to find the darn video here. Testinginator VS +1 AI.

    Anyway, I just had 1800 Doxes stomp a terribly guarded AI base with only 15 infernos, 5 aventails, and 6-8 bombers. The Doxes took out only 2 buildings - the barracks and the metal extractor when they stomped all at once.
    thetrophysystem likes this.
  20. phlogistinator

    phlogistinator Active Member

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    I think I know why I cannot find both videos.

    Both were me vs AI, and not vs humans. I couldn't find the video everywhere I looked under PAstats as of 31st July.

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