Suggestion: Fabricate Ground Teleporters in Orbit?

Discussion in 'Planetary Annihilation General Discussion' started by eroticburrito, July 27, 2014.

?

Sound Good?

  1. Yup!

    78.8%
  2. Nup!

    17.3%
  3. Sup?

    1.9%
  4. Pumpkin Pidea (post below).

    1.9%
  1. killerkiwijuice

    killerkiwijuice Post Master General

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    you could place the teleporter ghost on top of the comm and...

    [​IMG]
    I think the shockwave should be non-damaging.
    DalekDan and eroticburrito like this.
  2. vorell255

    vorell255 Active Member

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    I have had a ton of orbital units and reclaimed a whole army with it. Works pretty well actually as long as you have enough energy to do it.
  3. brianpurkiss

    brianpurkiss Post Master General

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    I'm not denying that it works well.

    I'm simply saying that it should be there. It's unintuitive and doesn't balance well IMO.
    zweistein000 likes this.
  4. lucidnightmare

    lucidnightmare Member

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    Keep in mind that build rates could be adjusting so as not to make this OP.
  5. MrTBSC

    MrTBSC Post Master General

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    Dumb enough ?
    If dropping teleports is possible then this is exactly what will be tried, close proxy port to vanguard drop ...
    Last edited: July 29, 2014
  6. DalekDan

    DalekDan Active Member

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    Wouldn't an elegant solution to orbital fabs looking/being ridiculous building stuff on the groud from orbt, simply have them fly down into the air layer with all the air layers vulnerabilities to build..whatever it is they're intended to build. Though I do like the sound of teles dropped from orbit with shockwaves.... but then why built nukes...unless...teleport missiles...?? ugh... back to the drawing board i think.
  7. thetrophysystem

    thetrophysystem Post Master General

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    I have pasted a teleporter onto the orbital shell with server mod cheats. It floats down to the surface because of reasons. I think that should actually happen. It looks band-aidy, but EVEN LESS SO than orbital fabbers being able to reach the surface and vice versa.
  8. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Care to explain how this is not already the case currently ?!?!
    As I said, it's not that mere 5 seconds timeframe that will change anything (no time to react / anticipate anyway), unless there is a vanguard on ground to cover every square meter and instakill them (and that's not the early to mid game scenario you mentioned)

    Anyway, someone letting what you described happen (build a teleporter next to his base, being built in the orbital or ground layer), ie :
    • Having no orbital radar
    • Having no ground orbital defense in his base
    • Having no orbital defense above his base
    simply deserves to be rolled over. Point.
  9. Debosse

    Debosse Member

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    I really like this idea :D
    In general I feel that if your opponent can build a one over your early in the game you have done something horribly wrong. A single umbrella will take out an orbital engineer in seconds. For the trouble that pulling it off early would be you may as well just use air transports. People seem to be opposed to building powerful tools in orbit around someones planet but at least imo if you loose the space above your planet you generally deserve to loose.
  10. MrTBSC

    MrTBSC Post Master General

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    Yea because the game doesnt devolve enough into building teleporters all the time ... what do we even have transporters for ... how many people have used t2 airtransports over the last patches
    Seriously teleporters need to be nerfed at the latest when multiunit transports and propper transportfunctions get in ... I realy get sick of them ...
    Last edited: July 29, 2014
  11. toric55

    toric55 Member

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    to Mr TBSC: how about this being just a cosmetic thing? i mean, as it is, you can just shoot down the gabber while its building.
  12. zweistein000

    zweistein000 Post Master General

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    Agreed, but until we get unit cannons, this is a better answer to lockdowns than current implementation, becsue it keeps teleporters form being bombed when under construction.
  13. zweistein000

    zweistein000 Post Master General

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    This is very easily countered by building an orbital radar. That way you see it coming before it even starts building and everyone with half a brain will start puttin up orbital defenses as soon as he sees enemy in orbit. Additionally it it worth remembering that orbital fabbers are a pretty dangerous and costly invastment in the mid-game and lategame rusing an orbital launcer and a fighter should be easy and shuldn't put too much dent into your economy (assuming you were smart enought to build an orbital radar).
  14. idsan

    idsan Member

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    I like the idea of a drop-pod teleporter, and agree with Brian that orbital fabbers shouldn't be able to build or assist ground structures. The teleporter-drop shockwave should clear trees, but not damage units; then at least any fabbers following the initial charge through won't have to waste a ton of time being lumberjacks.
  15. eroticburrito

    eroticburrito Post Master General

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    Agreed.
    On a side note, I like the idea of Infernos being able to clear paths through jungles and forests.
  16. MrTBSC

    MrTBSC Post Master General

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    I dislike the very idea of droppodbuildings
    If you want to build a groundstructure get on the ground ... Why should the orbital fabber be allowed to build the teleporter differently than the surface fabbers ? If you dont like fabbers assisting orbital then simply have that turned off like with combatfabbers or have the orbitalfabber come down to build it ... But you likely wouldnt like that either ... So have orbital fabbers their teleporter buildoption removed and orbital and surface can not assist each other...
    Last edited: July 30, 2014

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