Zooming with mouse wheel

Discussion in 'Support!' started by corwin1, July 26, 2014.

  1. Qaar

    Qaar Member

    Messages:
    32
    Likes Received:
    8
    Did you tried lowering your graphics settings to see if that helps?
  2. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    No , I still have around 20-30 fps late game, so it seems my gpu isent struggling to much.
  3. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    but to people who dosent see this bug, generate a random system with 6-8 planets , and play it 15-20 min im sure you will see a slowdown in the zoom. This problem wasent an issue the last "live" build.
  4. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    The zoom problem is relatet to the framerate no doubt, tryed to make a video where fraps locked the fps to 25 , and then without where the framerate was 100+ ,huge difference.
    .
  5. eukanuba

    eukanuba Well-Known Member

    Messages:
    899
    Likes Received:
    343
    I've really noticed a difference in the scrolling. Zooming out to system view is painfully slow, and late game the mousewheel is very unresponsive, have to spin it like a mad person to get it to move noticeably.

    Win 7 64-bit
    i5 2500K @ 3.7Ghz
    Asus Radeon 6850HD 1GB
    16 GB DDR3 RAM
    Standard Genius mouse with default Windows driver

    EDIT: adjusting the zoom speed sort of helps, but it's still really inconsistent and it somehow feels really off compared to last build.
    Last edited: July 27, 2014
    FSN1977 likes this.
  6. RMJ

    RMJ Active Member

    Messages:
    587
    Likes Received:
    234
    Yeah the scroll speed really needs to be constant. Its really frustrating that what one moment scrolls out to about planet view, another moment in scrolls out to show entire solar system then at other times it scrolls out, barely enough to see orbital layer.

    Its pretty odd.
    j4cko and FSN1977 like this.
  7. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    It's not about late game or early game for me. The faster I scroll the slower it zooms.
  8. sigmaul

    sigmaul New Member

    Messages:
    5
    Likes Received:
    1
    I noticed this as well. Just had to raise my zoom speed in the options.. no problem..
  9. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    well it is a problem, because the zoom changes as the game progress..
  10. LmalukoBR

    LmalukoBR Well-Known Member

    Messages:
    327
    Likes Received:
    278
    yes there seems to be something wrong with the zoom.
  11. RMJ

    RMJ Active Member

    Messages:
    587
    Likes Received:
    234
    If i didn know any better, either the scroll has mouse acceleration, or its tied to FPS or something.

    Had a game today where i had to scroll for 10 sec before i got out to the orbital layer lol.
  12. Ripshaft

    Ripshaft New Member

    Messages:
    3
    Likes Received:
    0
    I'm also having this problem, it's even more frustrating than my AI subcommander planet smashing me.

    win7 64, amd fx-6100
    8 gigs o ram running dual channel i think... cant remember if I decided not to do that or not when i built it.
    nvidia evga 550ti

    Was of course perfectly fine prior to patch, also gotta say how impressed I am with the performance management in general, the game just gets extremely slow when it bogs down, never slideshows!
  13. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    Ok played a game yesterday, it was big, had orbital and got laggy at the end. I did not find any problems with scroll however my fps was still a fine 15 fps at the end of the game.

    I would also like to note that mouse acceleration has now been removed! :D
  14. corwin1

    corwin1 Member

    Messages:
    50
    Likes Received:
    31
    True, scrolling slower seems to work a bit better. Though this mostly happens for me when framerate goes < 30.

    That probably implies that some input data is lost when it comes too fast compared to how the loop receiving or using it runs. That is, likely it now gets thrown away instead of accumulating or queuing it. Can only guess without seeing the code, of course, but the effect is pretty much that.

    Huh, no it's not. Not if you mean the normal Windows one, anyway. Not sure why you would be happy about that either. Twiddling with that per application is a bad idea and would only throw people off.
  15. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    Sorry, I'm referring to SCROLL acceleration. Previously if you scroll slowly then the zoom barely moves, and if you do it fast then the planet is a tiny pinprick in the distance. There is no scroll acceleration any more which is a very good thing, as your inputs are always repeatable and accurate rather than wildly varying depending on the speed of your inputs.
  16. corwin1

    corwin1 Member

    Messages:
    50
    Likes Received:
    31
    Very strange. It was pretty nice, repeatable and accurate _before_. Now it's wildly inconsistent. Same movement with the wheel causes totally different effect at different times. I didn't notice anything like that in the changelog either. So I'm quite sure it's a bug, and you are just lucky in that it works better for you. Or if they changed something about it on purpose, they didn't test it properly on different conditions.
    cptconundrum and FSN1977 like this.
  17. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    Actually it was quite impossible to produce repeatable actions because different speeds produce wildly different outcomes. Now every input produces an identical output which is ideal for accuracy and reliability.

    It is likely you are too used to scroll acceleration that this feels unnatural. It is much the same when you remove mouse acceleration ('pointer precision') in windows. It seems much worse and not what you are used to however once you are used to it you would never consider reverting.
  18. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    I am seeing scroll deceleration with the latest patch. Faster scrolling is resulting in slower zooming. Now I have the same inconsistency that comes with scroll acceleration but I'm forced to scroll slower during the more frantic battles.
  19. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    From what I've seen before it was completely fine and I was able to do fine and controlled movements.
    "Every input produces identical output" is bad. It takes away a possibility for me to control the zoom speed. With it I can do a quick movement to zoom out extremely far, without it not.

    So whatever they changed, it should be an option.
    FSN1977 likes this.
  20. FSN1977

    FSN1977 Active Member

    Messages:
    657
    Likes Received:
    232
    I have seen ur video Zap, and it seems like there are no acceleration, but see this from the Current PTE.
    And this is with Fraps locked at 60 fps, you should see it at 120 fps.....

Share This Page