Gas giants: found

Discussion in 'Planetary Annihilation General Discussion' started by ef32, July 21, 2014.

  1. ef32

    ef32 Well-Known Member

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    Hello guys,
    I've created a gas giant in vanilla:

    [​IMG]

    It is playable.
  2. stuart98

    stuart98 Post Master General

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  3. Shamuric

    Shamuric New Member

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    What am I looking at here?
  4. epicblaster117

    epicblaster117 Active Member

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    Seems legit.
    Raevn likes this.
  5. carlorizzante

    carlorizzante Post Master General

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    Perhaps the real limitation of Gas Giants as planet type is the size.

    We could have already Gas planet, just not "giant".
    tehtrekd likes this.
  6. tehtrekd

    tehtrekd Post Master General

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    Even that's not much of a reasonable point anymore.
    I've been playing games with size 1000 planets every now and again with fairly little lagg (until late game, of course. Unit instancing pls.)
  7. carlorizzante

    carlorizzante Post Master General

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    Yep. But Giant shouldn't be really giant?

    size2.jpg
  8. aevs

    aevs Post Master General

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    No, there really shouldn't be any size limitation. The limiting factor for planet "size" isn't really size at all, it's detail. For the planets we have now, the larger the planet, the higher the polycount, the more flowfield data... a lot of things scale with it.
    With gas giants, you don't need a very high polycount. The planet only has to be round, it doesn't need brushes or features, it doesn't have to have the same level of detail as a rocky planet.
    Your gas giant could be much larger than any regular planets, have the polycount of a scale 250 planet and would probably still look fine.
  9. mered4

    mered4 Post Master General

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    Exactly!
  10. Geers

    Geers Post Master General

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    Looks...wonky.
    Maldor96 and stuart98 like this.
  11. greysuit

    greysuit New Member

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    its just a display bug involving a texture that has to do with lighting from the sun.
  12. stonewood1612

    stonewood1612 Well-Known Member

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    Not to mention that jupiter is actually small, 80% of the planets we discovered in other solar systems are gas 'giants', half of them 10x bigger than zeupiter.

    Also it's very strange to see saturn without pretty rings...


    Honestly there shouldn't be a planet size limit in this game, your computer is your only limit.

    Watch us play PA over 10 years on size 6000 planets with 20 players each. :p
    carlorizzante likes this.
  13. Geers

    Geers Post Master General

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    babylonian-astronomy.jpg

    Couldn't resist.
  14. aevs

    aevs Post Master General

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    To be fair, a lot of this probably has to do with our methods for detecting extrasolar planets. Really big planets are way easier to detect than smaller ones, so we happen to find more of them proportionally.
    RainbowDashPwny likes this.
  15. RainbowDashPwny

    RainbowDashPwny Active Member

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    This is true, it was only within the last decade that we could even start detecting rocky planets at all...
  16. lokiCML

    lokiCML Post Master General

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    Chuckles LOL. I wants.
  17. Pendaelose

    Pendaelose Well-Known Member

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    If the model was the bottleneck (it's really not, but...) you could even go a step further. With the right shaders and a high res animated texture you could use a 2 poly plane (a square) use the "face camera" flag and you could scale it to any size.

    This is a model I made a few years back. [​IMG]

    The effect in the center uses the technique described above laid over a sphere model. It was very low poly and worked well in an RTS.

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