Any plans for a PA Stats server-side mod. Something that will force all players to run enabled PA stats with live updates like in auto-matches? That would be very cool, I think!
Why would it? EDIT: Ah yeah, I should read threads from the top to the bottom, not the other way around @stawos: That is definitely possible, though it would be easier if Uber completely fulfilled my API request about getting ALL game information ingame. The teams are a start, but not enough. So far the planet data is still missing. I think at least, maybe I am blind for the planet data as well. Though I could do a bit extra work and have the host report the planets. But I also might miss the lobbyId, which would be a much bigger problem. Hackable, but really a clean solution would just query all info in live_game. Additionally once we get more server modding there might also be a way to directly gather data inside the server and send it to pastats directly. That would mean no modified stuff on the client at all.
That's only the score screen. It's on my todo to fix, expect a fix in the next few days. But the reporting to the server should work fine. So read the page to see your stats. It has more stats anyway.
Well, I figured there was some sort of correlation because the times it does report it shows the stats at the end and the times it does not it shows the screen posted above.
Well there sort of is a correlation. If PA Stats completely fails to report stats it will also show the empty score screen, but the usual cause of the empty score screen currently is different from that. Without debugger info on your stuff it's pretty hard to debug your issue. Maybe there is some network issue? If you sometimes can report and sometimes not?
I was playing a game with a friend, necrowarrior, and when we won the game. However PA stats recorded the game as a loss, is this a bug and is there anyway we can fix that? Game ID: 178735
I have not looked at it yet, but yes that may be a bug and yes it may be fixable. Will check this evening.
the version detection is bugged for some scenes, the start scene never can detect the version correctly. That should not matter. I just started a replay and first got some weird "login rejected", but apparently it just retries and that worked.
I was just looking one my hotfix mods this morning; I'm on the way out and don't have time to compare to what PAStats is currently doing. Code: if (model.buildVersion()) { enableCanery() } else { model.buildVersion.subscribe(enableCanery) }
That's strange. It must be my registry file because manually adding the commandline when starting pa.exe works fine.
The case of PA Stats is more complex, as the loader needs to know the version of PA to insert the right files into the mods arrays right there. I can't wait for the buildVersion to be filled in, at that point mods are loaded already. So for the start scene I have no chance at all. I have not looked at some subscenes that also fail to know the version, they might be fixable. But currently I have no extra code for pte.