What do think will be the next out of no where feature?

Discussion in 'Planetary Annihilation General Discussion' started by RainbowDashPwny, July 14, 2014.

  1. allister

    allister Active Member

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    I'm really hoping we get slapped in the face with gas giants soon. It's the only feature we've heard basically nothing about.
  2. JWest

    JWest Active Member

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    As others have said, I'm hoping for gas giants. I was wondering what happened to that feature - that and the "Death Star" laser we were supposed to get on metal planets.
  3. Geers

    Geers Post Master General

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    GIANT SANDWORMS!!!
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  4. lapsedpacifist

    lapsedpacifist Post Master General

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    Huh, I'd forgotten about the Death Star thing completely, wonder if that will make it to 1.0.

    Although I like and want all this stuff, the only 2 big features I feel are really necessary are proportional smashing/asteroid belts and proper in game ladders.

    Gas giants, Death Stars, unit cannon etc are fun, but no way essential.

    Also: someone mentioned subs, pretty sure I remember brad saying they brobably wouldn't be in for 1.0, although I might be wrong.
  5. KNight

    KNight Post Master General

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    Given the current state on Interplanetary I think you'll find many that disagree. ;p

    Mike
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  6. hellhat

    hellhat New Member

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    I definitely agree. We need asteroids to spice things up a little. I'd love to be able to break up interplanetary fights without sacrificing a planet for it.
    Which reminds me, I hope asteroids don't have the same effect as planets in that they wipe everything off the receiving planet.
  7. nick2k

    nick2k Active Member

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    Asteroids would be cool, but I feel that it would make commander cat and mouse chases longer without some type of other orbital transportation. *cough unit cannon cough*
  8. hellhat

    hellhat New Member

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    I'm not sure I see what you mean by "Asteroids...would make cat and mouse chases longer...". I'll give you that they might not speed things up, but they probably won't make the chase any longer than it already is. In much the same idea, I don't think that the Unit Cannon will do much in the way of shortening chase times. Honestly, I believe that the Unit Cannon will fire too slowly for use as invasion transportation. In fact, I predict that a far more popular tactic will be to launch engineers to the other planet and have them build a teleporter so to transport many times more units in a small space of time than the Unit Cannon ever could.

    In the end, though, both asteroids and the Unit Cannon add nearly the same amount of substance to the game, so whichever, if either, gets added soon, I'll be happy.
  9. nick2k

    nick2k Active Member

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    Well with the assumption of commanders being able to jump from asteroid to asteroid as they are able to jump planet to planet, asteroids would just add to the amount of bodies you will have to fortify with avengers and umbrellas to stop the person from just going into orbit again as soon as they arrive to their destination. The unit cannon part is just me wanting the thing to be in game :p
  10. KNight

    KNight Post Master General

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    Well the Teleporter is only the way it is now because we DON'T have a Unit Cannon. It's Current Implementation is pretty broken balance-wise but that's fine because it's the only real option right now.

    Mike
  11. mjshorty

    mjshorty Well-Known Member

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    i wonder out of no-where what uber is thinking about this thread o_O
  12. kayonsmit101

    kayonsmit101 Active Member

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    It doesn't even exist in the game yet. How does one know for sure the effect it will have in game? don't get me wrong I am excited for the unit cannon.
  13. lapsedpacifist

    lapsedpacifist Post Master General

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    I'm quite surprised you think this, while I agree interplanetary warfare is currently a long, dull grind 95% of the time, I don't see unit cannon changing that.

    The main reason interplanetary warfare is so boring is that any semi-competent player with a decent eco can lock down a planet completely in around 5 minutes, 10 at most.

    For any ground based invasion to be succesful on a well dug in planet, you're going to have to establish a safe beach-head both on the ground, air and orbital layers, just as you do already. Unless we see teleporters receiving a very large nerf or unit cannons are extremely effective, I don't see them playing much of a role beyond defending your teleporter for the first few seconds before you can stream an army through.

    However, I might be being presumptious, we'll see how the unit cannon is balanced against teleporters.
  14. KNight

    KNight Post Master General

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    First, let me just point out that I don't think the Unit Cannon is some kind of perfect "Silver Bullet" that will for sure solve every problem there is regardless of how exactly it's implemented. Execution is still a big thing and there will have to be a lot of changes made to all of the Interplanetary/Orbital Mechanics to make it work because Uber designed everything we have now around the idea that there wouldn't be a Unit Cannon, so Once they put it in the hope is that they go back and revamp a lot of things instead of just trying to show-horn the Unit Cannon into the current Meta.

    I've Compiled my thoughts on the Interplanetary Mechanic stuff over here, But basically the Astraeus, Unit Cannon and Teleporter can all have specific roles that are primarily complimentary and allow for a much more controlled pace when it comes to interplanetary. Admittedly I didn't really touch on Orbital at all during that thread but it would also require a revamp to work well with the new Interplanetary Stuff, I've always leaned towards making it much more support focused as a layer instead of Uber's current implementation.

    Mike
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  15. Alpha2546

    Alpha2546 Post Master General

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    Its going to be the gas giants for sure. Or the ladder....
  16. thefluffybunny

    thefluffybunny Active Member

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    Im thinking the ability to change a planets' orbit, without smashing, so you can nuke and do faster orbital attacks. And as a tease its also a handy precursor to the unit launcher.
  17. Geers

    Geers Post Master General

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    You can nuke any planet.

  18. KNight

    KNight Post Master General

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    Which is kinda pretty boring strategically.

    Mike

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