Realm Balance Mod Testing Right Now!

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, July 12, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    We're playing a bunch of games with the realm balance mod right now.

    Join the realm teamspeak if you have it or fire up PA and look at the modded games.

    More RBM gameplay videos to follow from this! :-D
    cwarner7264 likes this.
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    brianpurkiss likes this.
  3. wondible

    wondible Post Master General

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    Did the server change recently?
  4. websterx01

    websterx01 Post Master General

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    Not *recently.* The once it was moved to the current address, it hasn't changed. That was a few months back now.
  5. cwarner7264

    cwarner7264 Moderator Alumni

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    Just PM'd it to you.
  6. epicblaster117

    epicblaster117 Active Member

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    Would love to join if I can..
  7. wondible

    wondible Post Master General

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    There is a lobby open, but people talking for a while.
  8. epicblaster117

    epicblaster117 Active Member

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    Yeah I'm in the lobby right now. (Talonus_Reford)
  9. jonathanstey

    jonathanstey Member

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  10. epicblaster117

    epicblaster117 Active Member

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    Did it crash...I was having fun :C

    Anyway, it seems bombers are a little too good at killing commanders prepared to any other means, maybe giving the commander a secondary dedicated flak cannon might help this. Otherwise its good to see commanders can hold their own against smaller attacks and to kill one requires some tactics such as two sided attacks or air and ground attacks or a nuke.
    Also commander flak would stop commander pelican drops...
    Last edited: July 12, 2014
  11. brianpurkiss

    brianpurkiss Post Master General

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    We're done testing for today, but it was a lot of fun.

    New units are about to be added to the Realm Balance mod, so I can't wait to showcase those.

    This week is going to be "The Week of the Realm Balance Mod" on the PA Matches YouTube channel. Be sure to stop by!
  12. mjshorty

    mjshorty Well-Known Member

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    well what are the changes?
  13. epicblaster117

    epicblaster117 Active Member

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    OK sounds cool! Cant wait to test out the changes.
  14. liquius

    liquius Well-Known Member

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  15. brianpurkiss

    brianpurkiss Post Master General

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    There are a ton of changes. Pretty much every unit has been tweaked. Some small tweaks, some are completely changed.

    There's also a bunch of new units that are going to be added soon.
  16. epicblaster117

    epicblaster117 Active Member

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    Are said new units highlighted in the design document right now or are they under concept?
  17. liquius

    liquius Well-Known Member

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    So at the moment we have 2 (ish) new units in the game. Tactical nuke (a small high damage low aoe nuke built in the nuke launcher) and the Artemis (an orbital equivalent of the bomb bot).

    To get the balance we want we need to add mobile flack, mobile anti-sat/anti-tactical missile, and probably a torpedo bomber.
  18. MrTBSC

    MrTBSC Post Master General

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    Is the artemis antiground, antiorbital or both
  19. epicblaster117

    epicblaster117 Active Member

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    I know about the Artemis and Tat Nuke, however the others seem cool.
    It is a anti orbital from the last build I've played.
  20. MrTBSC

    MrTBSC Post Master General

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    I imagine it to be a bit difficult to implement/code at this stage but i think they should turn the artemis into mercy for both ground and orbital

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