Late game problems

Discussion in 'Balance Discussions' started by moonwerewolf, July 2, 2014.

  1. moonwerewolf

    moonwerewolf Member

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    This might not be a balance problem, but I find the late game be really boring. It's just to get an many planets as possible and fortify them. Then spam avengers and death from above. Whoever that have the most usually wins. I want to know how this could be fixed/avoided. I don't really consider turtle and spam 2 types of units as a strategy.

    Me and my friends have been thinking of a mobile ground unit capable of shooting down orbital units, but I'm not sure how that would turn out.
    ace63 likes this.
  2. Geers

    Geers Post Master General

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    [​IMG]
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  3. moonwerewolf

    moonwerewolf Member

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    Sorry, I forgot "Mobile ground unit." Like a tank, or bot.
  4. bobucles

    bobucles Post Master General

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    Avenger/anchor spam is a symptom. The disease is the lack of advantage when sending your units into enemy territory.
  5. igncom1

    igncom1 Post Master General

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    As it should be, you shouldn't have an advantage in enemy territory.
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  6. Deletive

    Deletive Member

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    Well usually they all end with a stall mate or game crash. sometimes a planet smash but I do agree, once a planet is fortified you can't get on it and it's like impossible to get on.

    Water planets are the worst. because you have no room and have to build in order to attack which is pretty much impossible to win
  7. ace63

    ace63 Post Master General

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    This has been a major problem for quite a while now.
    Rumours are that Uber is working on asteroid belts to make invading planets easier (small smashables which could blast a beachhead open).
    Also the unitcannon and multi unit transports would help in this regard, and I agree that we need a mobile anti orbital cannon.
  8. Joefesok

    Joefesok Member

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    The thing is, assuming there is going to be a long range (possibly t2) variant of the unit cannon, that as well as the asteroid beachheads idea is going to make sieges a bit easier
  9. igncom1

    igncom1 Post Master General

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    The unit cannon has never been stated to be T1.

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