PTE Stream: 68331

Discussion in 'Support!' started by garat, July 1, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    This build addresses some of the issues called out in the overnight build. We're hoping to promote this to stable, so the more people trying it, the better.

    It's active in all three currently supported regions: US Central, EU West, Australia.

    I've also temporarily made the build available in a new Steam beta branch called PTE. If that makes it a little easier for more people to test out the build, I may continue to do that in the future - or at least for major PTE release builds.

    If you don't know how to subscribe to a Steam beta branch, google it. :)
  2. Zahav

    Zahav Member

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    So this is the beta for the gamma. We now have nested pre-releases!
    ArchieBuld likes this.
  3. garat

    garat Cat Herder Uber Alumni

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    They just call it their beta streams. So it's easier to reference it as such. :)
  4. brianpurkiss

    brianpurkiss Post Master General

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    Game crashes, doesn't work on Mac. I'm on the latest version of OS X.

    As soon as the system loads, it crashes. Even on reconnect.
  5. garat

    garat Cat Herder Uber Alumni

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    Through steam, or through our launcher? I'm testing on secondary machine, but it's been solid so far.
  6. thelordofthenoobs

    thelordofthenoobs Well-Known Member

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    Thx for doing that !

    Makes it a lot easier to jump into the latest PTE for me.

    Not like it was hard before, but now it's just 3 clicks....yes..I'm lazy :p
    thetrophysystem likes this.
  7. mikeyh

    mikeyh Post Master General

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    OSX issues (so far):
    • command key still not mapped so no copy / paste
    Crashes
    • KERN_INVALID_ADDRESS: client::ClientView::sendStopCommand() + 21
    • KERN_INVALID_ADDRESS: std::__1::__function::__func<client::BuildingPreview::loadSpec()::$_1, std::__1::allocator<client::BuildingPreview::loadSpec()::$_1>, void (client::ClientUnitSpec const*)>::eek:perator()(client::ClientUnitSpec const*&&) + 1703
    • Invalid pointer dequeued from free list: crom::Material::setVec(zu::StringRange, zu::Vec4<float> const&) + 212
    • Heap corruption detected, free list canary is damaged: std::__1::__hash_table<crom::RasRenVirtualTextureEngine::Block*, crom::RasRenVirtualTextureEngine::BlockHashFunctor, crom::RasRenVirtualTextureEngine::BlockEqualFunctor,
    • crashupload is still missing the execute bits
    User Interface
    • hovers on build bar seems sluggish
    Last edited: July 2, 2014
  8. Raevn

    Raevn Moderator Alumni

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    Changes
    • PIP Border updated
    • Minor update to shader "textured_unlit_transparent_nohdr"
    • Defaults added to camera controls
    • Change to Adv. Radar build menu position
    • Tweak to Halley engine effect (I believe this has no visual change)
    Last edited: July 2, 2014
  9. garat

    garat Cat Herder Uber Alumni

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    10.8.5 confirmed as running solidly, no problems. Haven't played extensively, but appears fine. I'll check my mac mini too in a bit as it's running 10.9.4.
  10. SXX

    SXX Post Master General

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    For some reason python patcher failed to download new PTE on Linux, e.g missing files.
    Though possible just a bug in patcher, going to try William's launcher now.

    PS: Yep, looks like @Yrrep patcher failed to update something. :)

    PSS: Bugs found (not sure if this PTE or not):
    • AI difficulty settings is above "commander select" menu when it's active.
      This is in default 1276x749 window.
    • Ctrl+letters still broken:
      Code:
      [02:35:04.788] INFO no keycode mapping for SDL_Keycode 1085
      [02:35:05.085] INFO no keycode mapping for SDL_Keycode 1075
      [02:35:06.201] INFO no keycode mapping for SDL_Keycode 1086
      [02:35:07.491] INFO no keycode mapping for SDL_Keycode 1088
      [02:35:07.786] INFO no keycode mapping for SDL_Keycode 1087
      [02:35:15.163] INFO no keycode mapping for SDL_Keycode 1079
      
      Ooops, my fault, looks like I accidentally switched my "main" layout to non-English. Now it's working. :D
    Last edited: July 1, 2014
  11. selfavenger

    selfavenger Active Member

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    Hmmm... just got a crash while generating planets.. logged back in and reconnected. Planets were still generating and it finished successfully. Happy days!
  12. brianpurkiss

    brianpurkiss Post Master General

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    Uber launcher.
  13. wondible

    wondible Post Master General

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    - OS X application icon is back. (PA#3614)
    - Bunch of translations updated
    - Pips worked over a little
    - Arrow keys are defaults for camera pan again.
    - Updated Halley effects?

    Rest probably all binary.

    I've got to go for a meeting, I'll take a look at actual gameplay when I get back.
    Last edited: July 2, 2014
  14. mikeyh

    mikeyh Post Master General

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    Have you tried clearing your local storage?
  15. Ruprechtus

    Ruprechtus New Member

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    Just tried this build. No probs - 2 humans and 6 ai - no lag or stuttering. PC
  16. Clopse

    Clopse Post Master General

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    I was having a lot of issues with pa until I done a clean install ( I deleted pa folder and the local folder, I know you are mac but a full reinstall fixed A lot of the little stuff I had
  17. mered4

    mered4 Post Master General

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    Testing now. Will get back to you in a few hours/minutes/when I stop having fun
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  18. cwarner7264

    cwarner7264 Moderator Alumni

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    GG Garat. Brad's obviously been giving you lessons.
  19. brianpurkiss

    brianpurkiss Post Master General

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    I'll give that a try.
  20. freelikegnu

    freelikegnu Member

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    I was able to play a full skirmish in GW! however after the end of the battle where I would normally be back in the galactic map, the UI is just black though I could blindly click on things. Will try to reproduce. just wanted to share my happiness that I can at least play through a game :D
    Also even though UI was blank, there are still many coherent_ui processes running, so something new is happening, not a full blown crash.

    Update: after winning second GW skirmish galactic map is blank again... fortunately after restarting the game, my progress is not lost and I can collect the tech and continue.

    Update2: per SXX suggestion, toggling between window mode and full screen make Galactic map UI reappear. Alt-Enter is the hotkey that changes this for me in Xubuntu 14.04
    Last edited: July 2, 2014

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