More units in general?

Discussion in 'Planetary Annihilation General Discussion' started by Davioware, June 24, 2014.

  1. Davioware

    Davioware New Member

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    I'm a TA veteran and long time RTS player. A key aspect that made TA so good was the vast diversity of the unit pool. You almost never knew what you'd be up against due to the varied selection. My question is this: will there be more variety added to the unit pool? Or, is this the final unit roster? This game could use a lot more T1/T2 units.
  2. FSN1977

    FSN1977 Active Member

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    There will be added more units.
  3. tatsujb

    tatsujb Post Master General

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    yes I think the majority is with us here.

    Although apparently some don't want that. I don't understand. rest assured the developers seem to be of the first opinion
    cmdandy likes this.
  4. igncom1

    igncom1 Post Master General

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    Verity is good for the reasons we need it.

    Not for it's own sake.
  5. lokiCML

    lokiCML Post Master General

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    welcome to the forum

    Post-release they plan to continue development of the game and one of things that Uber are going to do is continue adding new units. Also on units are supposed to be viable through out the game. Basic and advance where the latter is supposed to be more specialized than the former.;)

    also you can find additional resources in my signature under The Useful Thread Sticky Compilation.

    Hopefully that helps.
  6. brianpurkiss

    brianpurkiss Post Master General

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  7. japporo

    japporo Active Member

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    Uber is in the final phases of balancing the existing units and preparing PA for its v 1.0 release, so the addition of any new units (other than the ones already promised that aren't ready yet) in the near future is unlikely. Recall, also, that PA has most of the units at this point that the original TA had at its release. A good portion of the other units arrived later in the expansion packs or as separate downloads.

    IIRC, Uber has stated that they plan to continue developing PA past release, including new units, and the availability of a stable modding interface should allow the same plethora of fan-created units that TA had.
    Last edited: June 24, 2014
  8. Davioware

    Davioware New Member

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    Are they really? I just read that they tripled the HP of buildings in the latest update. That seems like a huge balance change.
    cptconundrum likes this.
  9. Pendaelose

    Pendaelose Well-Known Member

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    I know there are a few people with views more extreme than my own, but I feel like in general we're misunderstood.

    I'm not against having more units by any means, I really want more units... but more specifically I want units that provide unique combat roles, not just reskins with minor balance changes. On a whole I'm happy with the current direction PA is moving in, I just don't want to see us get sucked down a path of having 3 versions of the same tank but with exponential stats for each tier. I can grind levels in WoW if I want that experience.
  10. cptconundrum

    cptconundrum Post Master General

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    I'm still expecting more big balance changes. Air seems a little too strong right now and advanced units aren't really showing up as often as they should in games, so there's still more work they can do with the balance.
  11. mredge73

    mredge73 Active Member

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    Combination units would add variety. As in a defender bot that can accompany fabbers matching their speed equipped with anti-air and anti-bot weapons but do not out preform units that have specialized weapon systems.

    More weapons and weapon bonuses can increase variety as well. Add a chain-gun weapon that scores bonus damage against bots and a anti-tank cannon that does bonus damage against vehicles. Then develop hunter units equipped with these weapons that prioritizes their attacks vs units that they can inflict more damage on.
  12. lokiCML

    lokiCML Post Master General

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    They haven't gone into full on finishing the game mode yet. also galactic war is missing the multiplayer part of it and there are still tons of optimizations, bugs to squash, no gas giants, polish, etc. A lot of stuff to do.
  13. Davioware

    Davioware New Member

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    Bonus damage against certain units is not something that belongs in PA. Units should be differentiated by their form (size,speed), and function (damage, firing rate, range, weapon aoe, weapon type, accuracy, etc.). TA/PA isn't a game of rock paper scissors, where one unit flat out counters another. Unit use cases overlap. My original reason for starting this thread is that there aren't enough units to offer a varied combat experience. I believe part of the problem is related to projectile modeling. The basic tank fires an instant hit projectile at pretty long range, as opposed to the slow, lobbing tank shells in ta, which often missed their target. This closes the potential for diversity in ground units, since the basic tank is extremely effective when massed.
  14. castortroy99

    castortroy99 New Member

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    Yeah I feel like the framework is getting there but the game feels super basic in terms of what your army can be.
  15. tatsujb

    tatsujb Post Master General

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  16. wstxbb

    wstxbb Member

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    More units means more way of battle. I think is really important for RTS. And I hope there will be for interaction between orbit and ground, not making them separate battle fields.
    cmdandy likes this.
  17. MrTBSC

    MrTBSC Post Master General

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    NOBODY said that they don´t want more units
    but units that make sense and offer real diversaty to gameplay
    and not just be another gun on wheels with different paintjob

    even though limited it´s already there, but i personaly don´t want orbital to be too involved in surfacebattles as those are the real meat of the game, the focus is battles on the surface of planets it should stay there with orbital being mainly support ....
    i realy wish for orbital to never have such units as mobile antiground bombardmentships
    bring in carriers and transports that are unable to produce units and requier escortunits for protection but never an orbital bombardmentship

    E -friggin- xactly
    Last edited: June 25, 2014
  18. mredge73

    mredge73 Active Member

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    I think bonus damage against certain units is already in PA in Galactic war. It is in PA so I guess it kinda belongs now.
    And TA/PA is rock paper scissors and units do flat out counter each other. Spinner vs Fighter, Flack vs air, anti-nuke vs nuke, Fighter vs bomber, umbrella vs avenger, etc... We just don't have many land vs land counters like this; but it could be added to expand the unit pool and add more strategy. I would like to see some bot vs tank counters to make them viable again.
  19. KNight

    KNight Post Master General

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    Much Like SupCom, PA does have some Armor Types in the game, but these are used exclusively(to my knowledge) to deal with extreme edge cases that you can run into, so far as I know it's only been used for the Uber Cannon and Commander Deathblast, both dealing with the amount of damage done to other commanders thought I sure someone that's been poking about in the JSONs will know for sure.

    That's different, the things you describe are simply emergent factors of the involved unit's design. It shouldn't come to anyone's surprise that a flying unit that can only attack ground stuff is weak against a Flying unit that shoots other flying units. It only feels extreme because aside from Land and maybe Naval(if it were more fleshed out) the other layers tend to only have 1 unit type to fill a certain role in a sense.

    To put it a bit more simply, Air units for example simply aren't divergent enough yet. Land has a unique advantage in this regard because it is home to 2 "self-sufficient" factories, Bots and Tanks whereas for Air everything comes from one "self-sufficient" Factory.

    It's the kind of thing that should improve over time so long as the quality of things added is maintained and Uber avoids Overlap/redundant design choices. There are many ways to shoot down a plane, but because so far we have so few planes and so few AA options it is going to feel a bit more constrictive.

    Mike
  20. wstxbb

    wstxbb Member

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    Well, orbital bomber is ok to add once we have anti-orbit units in T2. And I think orbit should involved with surfacebettles as the orbit just like air 2.0, but slightly different. If the orbital units is support only(well depends how it support ground), for single planet map(I played most these day due to the lag)it is not that worthwhile to build an army in orbit 'caurse you get less than expending or build more tanks.

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