A Detailed Overview of All the Balance Changes from 66830 to 67523

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, June 21, 2014.

  1. brianpurkiss

    brianpurkiss Post Master General

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    Factories
    The health of factories have been increased and some of the build rates have been adjusted.

    Bot Factory
    HP: 2,000 to 6,000
    Build Rate: 12 metal per second to 15 metal per second

    Vehicle Factory
    HP: 2,000 to 6,000

    Air Factory
    HP: 2,000 to 6,000
    Build Rate: 9 metal per second to 12 metal per second
    Energy Consumption: 825 energy per second to 675 energy per second

    Naval Factory
    HP: 2,000 to 6,000
    Build Cost: 840 metal to 600 metal
    Build Rate: 18 metal per second to 15 metal per second
    Energy Consumption: 925 energy per second to 675 energy per second

    Orbital Launcher
    HP: 2,250 to 6,000
    Build Cost: 3,900 metal to 2,700 metal
    Build Rate: 75 metal per second to 40 metal per second

    Advanced Vehicle Factory
    HP: 10,000 to 30,000
    Build Rate: 90 metal per second to 60 metal per second

    Advanced Bot Factory
    HP: 10,000 to 30,000
    Build Rate: 90 metal per second to 60 metal per second

    Advanced Naval Factory
    HP: 10,000 to 30,000
    Build Rate: 108 metal per second to 60 metal per second
    Energy Consumption: 2,850 energy per second to 2,025 energy per second

    Advanced Air Factory
    HP: 10,000 to 30,000
    Build Rate: 81 metal per second to 48 metal per second
    Energy Consumption: 2,425 energy per second to 2,025 energy per second

    Orbital Factory
    HP: 10,000 to 30,000
    Build Cost: 6,600 metal to 5,400 metal
    Build Rate: 120 metal per second to 80 metal per second
    Energy Consumption: 6,000 energy per second to 2,700 energy per second

    Economy Buildings
    The health of economic buildings have been increased.

    Energy Plant
    HP: 1,000 to 3,000

    Metal Storage
    HP: 2,500 to 7,500

    Energy Storage
    HP: 2,500 to 7,500

    Advanced Energy Plant
    HP: 4,500 to 13,500

    Defensive Structures

    Single Laser Defense Tower
    Splash damage removed

    Torpedo Launcher
    Vision: 150 meters to 100 meters
    Radar coverage added: 200 meters
    Weapon range: 240 to 200
    DPS: 64.75 to 125
    Damage per shot: 185 to 250
    Rate of Fire: 0.35 to 0.5

    Pelter
    Projectile Velocity: 275 to 150

    Advanced Laser Defense Tower
    Build Cost: 2,400 metal to 900 metal
    DPS: 1,200 to 450
    Damage per shot: 400 to 150
    Splash damage removed

    Umbrella
    Vision: 200 meters to 260 meters
    Weapon range: 200 to 260
    DPS: 200 to 300
    Damage per shot: 100 to 150

    Catapult
    Weapon energy consumption removed
    Weapon Range: 500 meters to 240 meters
    DPS: 3,000 to 250
    Damage per shot: 3,000 to 1,000
    Rate of Fire: 1 shot per second to 0.25 shots per second

    Advanced Torpedo Launcher
    HP: 4,600 to 4,000
    Build Cost: 6,000 metal to 1,800 metal
    Vision Radius: 100 meters to 200 meters
    Radar added: 210 meters
    Weapon Range: 300 meters to 210 meters

    Vehicles
    The effectiveness of Advanced Vehicles has changed.

    Basic Tank
    Name was changed from Bolo to Aventail

    Leveler
    HP: 625 to 1,000
    Cost: 1,200 metal to 600 metal
    Total DPS: 250 to 1,200
    Damage per shot: 125 per gun to 600 per gun for a total of 1,200 per shot
    Rate of fire: 0.5 shots per second to 1 shot per second
    Splash Damage Added: 300 damage, radius 10

    Sheller
    Build Cost: 1,800 metal to 1,200 metal

    Vanguard
    Build Cost: 1,800 metal to 1,200 metal
    Weapon: Changed from a flamethrower to Uber Cannon
    Range: 20 meters to 30 meters
    Splash Damage Added: 4,000 damage, radius 20
    Muzzle Velocity: 100

    Bots
    A variety of changes were made to bots. As a general rule, their HP was decreased and damage tweaked.

    Boom
    Build Cost: 90 metal to 45 metal
    Speed: 20 meters per second to 40 meters per second
    Braking Rate: 200 to 400
    Vision: 100 meters to 20 meters
    Damage: 1,000 damage to 250 damage
    Splash: 1,000 damage to 250 damage

    Dox
    HP: 80 to 40
    Range: 80 to 50
    Speed: 12 meters per second to 20 meters per second
    Braking Rate: 120 to 200

    Grenadier
    Build Cost: 90 metal to 120 metal

    Slammer
    Made amphibious and added a torpedo launcher
    Cost: 933 metal to 600 metal
    Cannon Weapon DPS: 100 DPS and 25 damage per shot to 400 DPS and 100 damage per shot
    Torpedo Launcher Range: 240 meters
    Torpedo Launcher: 87.5 DPS, 250 damage per shot, 1 shot every 2.86 seconds
    Torpedo Velocity: 75 meters per second

    Gil-E
    Build Cost: 1,440 metal to 1,200 metal
    Can shoot down tactical missiles

    Bluehawk
    Added

    Aircraft

    Pelican
    HP: 20 to 90
    Build Cost: 180 metal to 45 metal

    Hummingbird
    HP: 50 to 200
    Build Cost: 135 metal to 180 metal

    Bumblebee
    Build Cost: 180 metal to 240 metal
    Acceleration: 55 to 75
    Turn Rate: 55 to 75
    Weapon Energy Consumption: 250 energy per second to 100 energy per second
    Range: 5 meters to 10 meters
    Acceleration: 55 to 75
    Changes single bomb to carpet bombing
    DPS: 75 to 1,500
    Damage: 300 per bomb to 150 per bomb
    Rate of Fire: 1 shot every 4 seconds to 10 shots per second
    Energy consumption: 1,000 per shot to 75 per shot
    Bomb velocity: 50 to 15

    Kestrel
    Build Cost: 1,440 metal to 960 metal

    Hornet
    Build Cost: 2,160 metal to 1,200 metal
    Speed: 60 meters per second to 30 meters per second
    Acceleration: 45 to 135
    Braking Rate: 60 to 30
    Turn Rate: 45 to 135
    Can now hover
    Weapon changed from carpet bomb to tactical missile
    Weapon Energy Consumption removed
    Range: 35 meters to 180 meters
    DPS: 4,000 to 250
    Damage per shot: 400 to 1,000
    Rate of fire: 10 shots per second to 1 shot every 4 seconds
    Projectile Velocity: 15 meters per second to 20 meters per second

    Peregrine
    Removed

    Naval
    Naval units have been made more maneuverable, some have had their speed increased, some damage has changed, and a few additional changes.

    Fabrication Ship
    Acceleration: 40 to 90
    Braking Rate: 7 to 100
    Turn Rate: 40 to 90

    Advanced Fabrication Ship
    Acceleration: 40 to 90
    Braking Rate: 7 to 100
    Turn Rate: 40 to 90

    Sun Fish
    The Description was changed from “Scout Class: Light weaponry, fast speed” to “Raider Class: Light weaponry, fast speed”
    Build Cost: 225 metal to 300 metal
    Speed: 15 meters per second to 20 meters per second
    Acceleration: 60 to 180
    Braking Rate: 10 to 200
    Turn Rate: 60 to 180
    Vision: 250 meters to 100 meters
    Range: 200 meters to 90 meters
    DPS: 5 to 20
    Rate of Fire: 0.5 shots per second to 2 shots per second
    Projectile Velocity: 150 to 80

    Narwhal
    Torpedo removed
    HP: 560 to 750
    Cost: 360 metal to 450 metal
    Acceleration: 20 to 60
    Braking Rate: 3 to 70
    Turn Rate: 20 to 60
    Cannon Range: 160 meters to 180 meters
    Cannon DPS: 37.5 to 100
    Cannon Damage per shot: 75 to 50
    Cannon Rate of Fire: 0.5 shots per second to 2 shots per second
    Missile Launcher DPS: 75 to 37.5
    Missile Launcher Rate of Fire: 3.0 shots per second to 1.5 shots per second

    Orca
    HP: 750 to 1,000
    Build Cost: 450 metal 600 metal
    Acceleration: 15 to 45
    Braking Rate: 3 to 60
    Turn Rate: 15 to 45
    Torpedo Launcher Added
    Torpedo DPS: 62.5
    Torpedo Damage Per Shot: 250
    Torpedo Rate of Fire: 0.25 shots per second
    Torpedo Range: 180
    Torpedo Velocity: 60

    Stingray
    Build Cost: 8,640 metal to 3,200 metal
    Total DPS 1,700 to 900
    Speed: 5 meters per second to 6 meters per second
    Acceleration: 15 to 45
    Braking Rate: 0.25 to 60
    Turn Rate: 15 to 45
    Removed weapon energy consumption
    Tactical Missile Range: 400 meters to 180 meters
    Anti-Air Missile Range: 250 meters to 150 meters
    Anti-Air Missile DPS: 1,600 to 800
    Anti-Air Missile Damage: 200 damage per shot
    Anti-Air Missile Splash removed

    Leviathan
    HP: 3,375 to 4,000
    Build Cost: 8,640 metal to 4,800 metal
    Speed: 5 meters per second to 6 meters per second
    Acceleration: 15 to 45
    Braking rate: 1 to 60
    Turn rate: 15 to 45

    Orbital

    Anchor
    Build Cost: 4,000 metal to 3,600 metal

    Astraeus
    Build Cost: 1,500 metal to 600 metal

    Avenger
    Build Cost: 1,500 metal to 800 metal

    ARKYD
    Build Cost: 2,250 metal to 800 metal
    Vision: 100 meters to 300 meters
    Radar Range: 360 meters to 600 meters
    Orbital Radar Range: 360 meters to 600 meters

    Solar Array
    Build Cost: 3,000 metal to 2,800 metal

    Advanced Radar Satellite
    Build Cost: 5,300 metal to 4,800 metal

    SXX-1304 Laser Platform
    Build Cost: 26,400 metal to 24,000 metal
    Jaedrik, stonewood1612, drz1 and 6 others like this.
  2. melhem19

    melhem19 Active Member

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    thing are lookin good
  3. PeggleFrank

    PeggleFrank Active Member

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    Didn't the Holkins get a change as well?

    I swear its shots nearly teleported before the update, but after, they seem to glide through the air for much longer.
  4. OathAlliance

    OathAlliance Well-Known Member

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    All hail the Purkiss! Keeper of the sacred patch notes!
    PeggleFrank and ArchieBuld like this.
  5. tehtrekd

    tehtrekd Post Master General

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    First the army of Martenus, now this. There's a special place in hell for people like me.
    Moses Purkiss.jpg
  6. OathAlliance

    OathAlliance Well-Known Member

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    The Progenitor has heard thine plea and has called a cab for you to reach your destination in.
    tehtrekd likes this.

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