MNC Pm private rules 2014(please sticky)

Discussion in 'Monday Night Combat 360 General Discussion' started by feedle, June 14, 2014.

  1. xshammas

    xshammas Well-Known Member

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    You literally have not played a private match in 2 years, it's 100% different now.
    feedle likes this.
  2. zoo00oomiekun

    zoo00oomiekun New Member

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    Are PMs still the same as they were a year ago?
  3. feedle

    feedle Post Master General

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    I wouldn't blow my mind... i would probably get mad that the bots will breach every game on the lane your playing on if you were on my team and so would the rest of your team.

    These little rules make you a better player... they help your survive a little more often..
    Its not a pub, you dont have rockets or turrets to run to hide behind...
    You dont have a juice machine waiting for you.

    You will die almost instantly from a gunner slam, a tank 3 charge, a death blossom, a bomb 3, a passive 3 mortar etc....

    You won't be able to kill any turrets effectively without gold armor... its almost impossible to take out 2 level 3.3 rockets without armor even with juice.

    IF peachy wishes to go armorless and play a pm give it a shot.. assassin without armor is going to die many times...
  4. feedle

    feedle Post Master General

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    exactly!
  5. thetrophysystem

    thetrophysystem Post Master General

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    well that is what I meant of better balance. Juice for instance, but also armor. It only makes sense for an assassin to be able to survive one even without armor.

    still, nobody played a private and decided boredly to do a shuriken spam assassin? I hear tales of it all the time.

    oh, and no, i haven't played a real game of MNC in so long, i forgot it was 6 player teams instead of 5.
  6. feedle

    feedle Post Master General

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    I also suggest watching some of teapot, chrons, shammas, randomtoon or anyones pm videos.. mainly teapots more recent ones to see what your up against.
    shuriken spam assassin wont be very effective.... ask halkhalkum
    While its good to use shurikens your not killing bots quickly enough to get juice, your not going to be able to destroy turrets quick, your still going to get killed and most people will notice where you are shooting them.
  7. RandomToon

    RandomToon Well-Known Member

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    You could go no armor assassin.

    Of course people have done it.

    Realistically though, shuriken spam doesn't work in this iteration. You will be too ineffective at bot killing. That said, it actually sort of works when it is still dual slim bots. You can be in the opposing tank lane and hold reasonably well while everyone else goes into the other lane and tries to push in an early wave of bots.

    But after that, you will pretty much be stuck using sword for bot\slaying. Shuriken is mostly relegated to ball tap detail nowadays.
  8. whatwouldjondo

    whatwouldjondo Active Member

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    What if we just made a PM rule for BroT where if you leave your base as Assassin, you are DQ'd.

    Or better yet, we can set all competition aside and just play Red Light, Green Light. Hotshots get 1 Tank and 5 observers, and Icemen can have Bro, Halkakum, Demon Seed, Ancient Weapon, Snarf, and Wazupwiop.

    Pretty sure we would need to flex the rules to make sure everyone got a trophy though... I don't know how we would do that.
  9. thetrophysystem

    thetrophysystem Post Master General

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    Lol, I bet lief, obsy, or bolt, would have taken that challenge. Oh the better days...
  10. RandomToon

    RandomToon Well-Known Member

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    I bet they would have. I am sure they would have done fine. I am sure you would do fine too. At killing bots, and probably even mopping up a few kills. But you might need some more...

    Part of what is currently expected of assassins, is to be annoying to the other team. One of the best ways to do that is to make the tank chase you around their base, have the sniper do a callout since you are behind him and have them commit the assault or assassin, or take out key positions. You can usually take out the enemy support before the gunner can kill you, making it so your gunner has an easier fight, or forcing the enemy gunner to fall back to pick up his support. The assassin can create a good matchup for your team, and help with map control this way, not just with bot play.

    Terrible assassins don't communicate and can't kill bots. Bad ones don't do one of those. Good ones do both. Great ones do the added extra steps to help their team win.
  11. thetrophysystem

    thetrophysystem Post Master General

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    Wow, I also remember back in the day, that an assassin that annoyingly carried bots, or annoying killed every single person aimlessly and actually succeeded, were considered pubstomp quality.

    Its crazy now they are considered "bad". Anyway, I would imagine team-level-play ones would do both, and "great" is just a success level of doing "good" things with successful execution.

    I understand what you are saying basically. I am no assassin player btw, I can be one but I would be able to focus on bots while possibly taking opportunities with high-priority very-open risk-free kills when the bot lane is not in danger of pushed. I would not be able to literally do everything in the map at once, and counter classes would be annoying to me, and for assassin that means the other assassin if they are better.

    The tank however, I could do that, the "zoning" for keeping their assassin away and cleaning the bot lane and adding pressure for combined pushes.
  12. teapot

    teapot Post Master General

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    Yeah they're pretty similar. Just different groups of players that come and go. We have had a decent number of older players return to try them as well as new players.

    The fact that players think they can just "break rules" and nobody will notice in PM's means they don't have the slightest clue of how they play.
  13. RandomToon

    RandomToon Well-Known Member

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    No worries. It's just one class. A lot of newer people are placed on it, because ultimately the difference between a mediocre assassin and a great one is a lot less than a medicore gunner\assault and a great one.
  14. feedle

    feedle Post Master General

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    the support has also changed roles bro from what you might be used to when we had teams playing...
    healing a 3.3 rocket wont help as a juiced assassin usually kills the base in seconds.. also many turrets make more lag and the game more unplayable.

    Supports now leash gunners, air strike other firebases or bots/pros/ set up a firebase to defend or stop people from pushing. They dont last very long but can be effective in shielding other players who are attacking.

    Also tank is more a bot killer though he can still slay.. its so much easier to kill a wave of bots with a LT or product bomb 3 then anything else.

    Mind you i play tank differently then most and theres a reason for my tank being called Feedle Tank.
  15. feedle

    feedle Post Master General

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    due to removing juice, removing bot spawning, the other turrets which create more lag it works better for everyone this way.

    Also if a tank and sniper are protecting the bots and walking them in.. its pretty tough for the assassin to keep striking bots without being hurt.
  16. RandomToon

    RandomToon Well-Known Member

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    Turrets weren't removed for lag, they were removed because it made it too easy to turtle without juice buying.
  17. feedle

    feedle Post Master General

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    pretty much just more lag
  18. zoo00oomiekun

    zoo00oomiekun New Member

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    The meta game has remained the same, then?
  19. feedle

    feedle Post Master General

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    Since last time you played w me yes.. Unless you have any twists for it?
  20. notgunkedcontrol

    notgunkedcontrol Post Master General

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    The thing is though that even if you are in lane with a tank unless he is walking in the bot wave you can kill them and get away easily because a tank will not be able to kill you unless you make a mistake. And if he is walking in the bot wave you tell either your gunner/assault/sniper and they get a free kill.

    The shurikens are useful for deployed gunners, tapping the ball, killing firebases, trying to pick up red health players that are getting away from your team.
    Last edited: June 17, 2014

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