Shot-down units should fall and cause damage

Discussion in 'Balance Discussions' started by waterlimon, June 3, 2014.

  1. waterlimon

    waterlimon Member

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    Currently if you were to fly a swarm of air units at some nice AA defences, they would just pop out of existence and cause no damage at all.

    It would be nice if the shot down units fell to the ground and caused some very minor damage, since it makes people sad that their units got shot down without any damage at all. If the 50 shot down planes would kill a stinger or two when the metal falls down on them, it would be a bit nicer toward the attacker.

    I guess the same would apply to orbital units.

    This could also be used as a last-hope strategy to weaken the enemy a bit (though youre basically destroying your entire army to make some tiny damage so if you dont have some really clever strategy youre dead)
  2. PeggleFrank

    PeggleFrank Active Member

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    Are you saying my army of a thousand pelicans can actually be... useful?


    Seriously, though, I think it's fitting. Considering there's bot/vehicle/naval wreckage but no air/orbital wreckage, it could be a neat alternative.
  3. dc443

    dc443 Member

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    Yeah that way my Hail-Mary single Vanguard in an Astraeus can at least bonk the comm on his head when it gets popped like a balloon. All those 5000 hp worth of metal.
    ace902902 and PeggleFrank like this.
  4. BulletMagnet

    BulletMagnet Post Master General

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    I hope it doesn't become a strategy, but this is something I really would love to see added because it's awesome.
    nateious likes this.
  5. waterlimon

    waterlimon Member

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    It would be nice if it wasnt feasible for buildings to get destroyed though (damage can always be repaired so thats fine). Imagine someone sending a swarm of avengers above your base, I wouldnt like being forced to think twice before shooting them down...
  6. ace63

    ace63 Post Master General

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    Do it like TA, do it like TA!

    Seriously: I loved this in TA and I would love to see it here aswell, as this would massively increase immersion and also makes base building more strategic.
  7. squishypon3

    squishypon3 Post Master General

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    Planes actually used to get shot down and the wreckage would land on the ground, they took it out because people could spam air scouts and have air wreckage all over the enemy base to the point where they couldn't even build anything with out reclaiming the whole thing. :p
  8. PeggleFrank

    PeggleFrank Active Member

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    Why? Reclaim area-commands only reclaim scrap.

    Is it that hard to put a few fabbers on reclaim-patrol?
  9. squishypon3

    squishypon3 Post Master General

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    Back then there was no area reclaim, I'm talking Alpha stage of development, haha! ;)
    PeggleFrank likes this.
  10. PeggleFrank

    PeggleFrank Active Member

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    Then it could be added back in!
  11. squishypon3

    squishypon3 Post Master General

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    Or to avoid the problem air could stop leaving wreckage (At least not as often) and instead crash into the ground and just explode, sometimes it explodes, no wreckage, other times there are wreckage. So as not to break immersion!
    PeggleFrank likes this.
  12. squishypon3

    squishypon3 Post Master General

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    Also, sorry for double post but: Orbital units wouldn't fall... as long as they keep their orbit they'd be technically falling forever, which is what orbiting is... Unless an outside force pushed them further down they'd just continue floating around in orbit. :p
    BulletMagnet and PeggleFrank like this.
  13. wondible

    wondible Post Master General

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    I kind of want to do a junkyard mod that sets everything's wreckage health to 1.0 or higher (to offset incidental damage), and then maybe nerf mex a little.
  14. icefire909

    icefire909 Member

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    ORBITAL WRECKS!

    KESSLER SYNDROME!!
    PeggleFrank likes this.
  15. thepastmaster

    thepastmaster Active Member

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    If people are worried about wreaks killing their buildings then AA could be set to blow the wreaks out of the sky so only a few actually hit the ground.
    PeggleFrank likes this.
  16. davidwmiller

    davidwmiller New Member

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    This is true, but while units may operate in the 'orbital layer', how many actually operate under orbit mechanics?

    Sure, despite the lack of visual spinning one could argue that the stable structures, such as anchors and factories are 'in orbit', but avengers? Lasers? Pretty much anything that moves doesn't hesitate to change direction at will, or stop, with no relevance to their ability to maintain orbit.

    Point being, I would argue that most orbital layer objects, at least the mobile ones, do not rely on orbital mechanics to stay up there, but rather some sort of active propulsion that would be inactive once the ship was destroyed.

    Anyways, it would be absolutely amazing to have both air and orbital fall for damage when destroyed, pulling damage out of velocity/mass, making something like a destroyed orbital factory a fairly potent kinetic bombardment.
    PeggleFrank likes this.
  17. LeadfootSlim

    LeadfootSlim Well-Known Member

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    Little details like this are tremendously nice to see. Kessler syndrome is another problem entirely, however...
  18. waterlimon

    waterlimon Member

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    Some sort of unit wreck physics would be nice, so that not only planes could fall but explosions could throw around tanks (Imagine a nuke that hits a massive army, filling the nearby airspace with flying tank wrecks o3o)
    PeggleFrank likes this.
  19. Geers

    Geers Post Master General

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    Kessler Syndrome would drag your framerate into a bush, beat it savagely with a stick, set it on fire and throw it over a cliff.
    PeggleFrank likes this.

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