Currently anti-air is very good, and rightly so. But this has the effect of meaning that scouting is very hard indeed. How about if scout planes were much harder to destroy, either by way of hitpoints or speed? Basic scouting was much easier in Forged Alliance (albeit partly due to the vision bug that meant you could see until the plane finally crashed), and even then you could still get caught unawares. As it is now, I never have any idea what my opponents are up to in FFAs.
I agree that perfect vision removes strategy, but that's not what I'm asking for. Currently without making 15+ fireflies and sending them all in together, I am not going to get any intel at all. Once the enemy has heavy AA, I'm not sure there's any amount of Fireflies that could get more than 10% of the way into his base. Is this a problem? Is there a solution? Do I need to L2P? EDIT: Forged Alliance's bug was pretty good for gameplay in retrospect. It meant you could effectively select a small corridor that you wanted scouted.
This. Especially since T2 factories build fireflies now. You can make a T2 factory build fireflies for a few seconds and you'll have enough to fly over a couple flakkers.
Scouting isn't particularly difficult. If you really want to see everything, spam like mad. Most of the time you don't need to see everything, and if the aa really is that dense, that's information in itself.
IMO T1 scouting: Where the enemy is (radars, scouts that die the second they reach enemy perimeter) T2 scouting: What the enemy has (direct vision over large area) T2 scout plane?